       {$CLEO .cm}
       $onmission = 1
04C4: store_coords_to 1000@ 1001@ 1002@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0       
0923: enable_air_traffic 0
01EB: set_traffic_density_multiplier_to 0.0
03DE: set_pedestrians_density_multiplier_to 0.0
0247: load_model 5442
0247: load_model 6959
0247: load_model 8417
0247: load_model 3578
0247: load_model 3635
0247: load_model 12814
0247: load_model 5475
0247: load_model 5476
0247: load_model 6038
0247: load_model 16501
0247: load_model 14409
0247: load_model 1332
0247: load_model 1558
0247: load_model 1219
0247: load_model 1224
0247: load_model 1265
0247: load_model 12954
0247: load_model 1264
0247: load_model 1230
0247: load_model 1227
0247: load_model 1338
0247: load_model 1337
0247: load_model 1327
0247: load_model 1299
0247: load_model 12957
0247: load_model 1328
0247: load_model 8614
0247: load_model 1498
0247: load_model 850
0247: load_model 852
0247: load_model 851
0247: load_model 853
0247: load_model 849
0247: load_model 3302
0247: load_model 3035
0247: load_model 2890
0247: load_model 1449
0247: load_model 1442
0247: load_model 1365
0247: load_model 1369
0247: load_model 1358
0247: load_model 8615
0247: load_model 11544
0247: load_model 2057
0247: load_model 1441
0247: load_model 1440
0247: load_model 1438
0247: load_model 1430
0247: load_model 1415
0247: load_model 1439
0247: load_model 1372
0247: load_model 8650
0247: load_model 2898
0247: load_model 803
model.Load(#AK47)
model.Load(#SHOTGSPA)
model.Load(#COLT45)
model.Load(#AK47)
model.Load(#DESERT_EAGLE)
model.Load(#CHROMEGUN)
model.Load(#SAWNOFF)
model.Load(#M4)
model.Load(#FLAME)
model.Load(#AK47)
model.Load(#BAT)
model.Load(#KNIFECUR)
model.Load(#KATANA)
model.Load(#M4 )
model.Load(#SILENCED )
model.Load(#MP5LNG )
model.Load(#MICRO_UZI )
model.Load(#TEC9 )
model.Load(#ROCKETLA )
model.Load(#HEATSEEK )
model.Load(#MOLOTOV )               
model.Load(#GRENADE )
model.Load(#CUNTGUN )
model.Load(#SNIPER )
0247: load_model 1240 //health
0247: load_model 1242 //armour
038B: load_requested_models
const
HEALTH = 1240
ARMOUR = 1242
end

04BB: select_interior 0
    0A8C: write_memory 9867623 size 4 value 1 virtual_protect 1                                                                                                            
    0A8C: write_memory 9867624 size 4 value 1 virtual_protect 1  

00A1: put_actor $PLAYER_ACTOR at 4033.52 -881.95001 35.71
0173: set_actor $PLAYER_ACTOR Z_angle_to 0.003
0860: link_actor $PLAYER_ACTOR to_interior 0

//lower
032B: 300@ = create_weapon_pickup #MINIGUN group 3 ammo 500 at  4074.1599 -944.0703 35.7088   //hidden minigun
032B: 301@ = create_weapon_pickup HEALTH group 3 ammo 150 at  4073.8284 -938.5988 35.7088  //hidden minigun
032B: 302@ = create_weapon_pickup armour group 3 ammo 150 at  4071.3289 -953.2293 35.7088  //hidden minigun
032B: 303@ = create_weapon_pickup #SNIPER group 3 ammo 60 at  4040.8716 -973.3818 39.9775  //hidden minigun
032B: 304@ = create_weapon_pickup #AK47 group 3 ammo 90 at  4068.1257 -966.8572 39.1566 //hidden minigun
032B: 305@ = create_weapon_pickup #SHOTGSPA group 3 ammo 75 at  4074.2314 -913.5372 31.7087 //hidden minigun
032B: 306@ = create_weapon_pickup #M4 group 3 ammo 75 at  4084.3933 -900.691 39.6575 //hidden minigun
032B: 307@ = create_weapon_pickup #MP5LNG group 3 ammo 115 at   4094.116 -865.3976 35.7088 //hidden minigun
032B: 308@ = create_weapon_pickup #DESERT_EAGLE group 3 ammo 75 at  4101.4678 -968.3111 32.2087 //hidden minigun
032B: 309@ = create_weapon_pickup #CHROMEGUN group 3 ammo 30 at  4109.729 -925.1949 37.265 //hidden minigun
032B: 310@ = create_weapon_pickup HEALTH group 3 ammo 30 at   4108.6577 -875.7142 38.0029 //hidden minigun
032B: 311@ = create_weapon_pickup armour group 3 ammo 30 at   4048.5332 -880.3617 36.8252 //hidden minigun
032B: 312@ = create_weapon_pickup #M4 group 3 ammo 75 at   4002.5039 -878.6414 40.2475 //hidden minigun
032B: 313@ = create_weapon_pickup #SAWNOFF group 3 ammo 40 at   4004.136 -909.0616 37.2326 //hidden minigun
032B: 314@ = create_weapon_pickup #KNIFECUR group 3 ammo 40 at 4000.1921 -965.3438 37.2822    //hidden minigun
032B: 315@ = create_weapon_pickup #SNIPER group 3 ammo 80 at  3999.5208 -991.6785 45.6621    //hidden minigun
032B: 316@ = create_weapon_pickup #CHNSAW group 3 ammo 80 at  4076.376 -1009.0715 36.8311    //hidden minigun
032B: 317@ = create_weapon_pickup HEALTH group 3 ammo 80 at   4093.2622 -1007.7664 37.0088  //hidden minigun
032B: 318@ = create_weapon_pickup armour group 3 ammo 80 at    4081.354 -872.6498 39.1566  //hidden minigun
032B: 319@ = create_weapon_pickup #CUNTGUN group 3 ammo 60 at   4002.8093 -864.0048 35.7088  //hidden minigun
032B: 320@ = create_weapon_pickup #MOLOTOV group 3 ammo 6 at   4020.7246 -870.6496 36.2619  //hidden minigun
032B: 321@ = create_weapon_pickup #GRENADE group 3 ammo 6 at   4009.0254 -945.3307 36.9641  //hidden minigun
032B: 322@ = create_weapon_pickup #AK47 group 3 ammo 60 at    4104.3721 -899.8683 35.7088  //hidden minigun
032B: 323@ = create_weapon_pickup #AK47 group 3 ammo 60 at    4022.0588 -907.5306 35.7088  //hidden minigun
032B: 324@ = create_weapon_pickup #DESERT_EAGLE group 30 ammo 60 at  4080.0325 -942.2125 35.7088 //hidden minigun
032B: 325@ = create_weapon_pickup #BAT group 3 ammo 60 at  4066.7703 -946.853 35.7088 //hidden minigun


//upper
032B: 326@ = create_weapon_pickup #AK47 group 3 ammo 60 at   4074.0723 -948.856 48.7178 //hidden minigun
032B: 327@ = create_weapon_pickup #SNIPER group 3 ammo 30 at   4111.9556 -995.2767 48.7178 //hidden minigun
032B: 328@ = create_weapon_pickup #CHROMEGUN group 3 ammo 30 at   4092.1929 -924.9466 48.7178 //hidden minigun
032B: 329@ = create_weapon_pickup #M4 group 3 ammo 40 at  4012.4199 -920.8514 48.7178 //hidden minigun
032B: 330@ = create_weapon_pickup #GRENADE group 3 ammo 3 at  4027.6084 -970.273 48.7178 //hidden minigun
032B: 331@ = create_weapon_pickup #SHOTGSPA group 3 ammo 40 at  4034.7205 -893.6245 48.6934 //hidden minigun
032B: 332@ = create_weapon_pickup #SNIPER group 3 ammo 30 at  4074.2236 -876.7126 48.7178 //hidden minigun
032B: 333@ = create_weapon_pickup #ROCKETLA group 3 ammo 8 at   3998.5842 -894.7557 48.6934 //hidden minigun


//extras
032B: 334@ = create_weapon_pickup #SNIPER group 3 ammo 50 at  4034.3484 -894.2659 40.1475 //hidden minigun
032B: 335@ = create_weapon_pickup #M4 group 3 ammo 80 at  4034.446 -871.3746 40.2475 //hidden minigun


029B: 1@ = init_object 5442 at 3968.6006 -1022.4004 34.65 // object (laeroad13) (9)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 270.0
029B: 2@ = init_object 5442 at 4003.5601 -1057.37 34.65 // object (laeroad13) (10)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 180.0
029B: 3@ = init_object 5442 at 3933.6001 -1057.37 34.65 // object (laeroad13) (11)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 179.995
029B: 4@ = init_object 6959 at 3995.05 -1029.17 34.74 // object (vegasNbball1) (6)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 0.0
029B: 5@ = init_object 8417 at 3972.8899 -1055.1 34.49 // object (bballcourt01_lvs) (8)
0453: set_object 5@ XY_rotation 179.995 0.0 angle 0.0
029B: 6@ = init_object 3578 at 3973.8899 -1057.24 33.79 // object (DockBarr1_LA) (5)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 270.0
029B: 7@ = init_object 3578 at 3968.74 -1052.0699 33.79 // object (DockBarr1_LA) (6)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 0.0
029B: 8@ = init_object 3578 at 3968.74 -1062.5699 33.79 // object (DockBarr1_LA) (7)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 0.0
029B: 9@ = init_object 3578 at 3963.45 -1057.24 33.79 // object (DockBarr1_LA) (8)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 270.0
029B: 10@ = init_object 5442 at 3968.6006 -964.05957 34.65 // object (laeroad13) (17)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 270.0
029B: 11@ = init_object 5442 at 3968.6006 -904.40039 34.65 // object (laeroad13) (18)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 270.0
029B: 12@ = init_object 6959 at 3995.05 -1008.55 34.74 // object (vegasNbball1) (11)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 0.0
029B: 13@ = init_object 6959 at 3995.05 -960.54999 34.74 // object (vegasNbball1) (12)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 0.0
029B: 14@ = init_object 6959 at 3995.1201 -921.76001 34.74 // object (vegasNbball1) (13)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 0.0
029B: 15@ = init_object 3635 at 3987.8601 -962.85999 37.55 // object (nwccumphus2_LAS) (1)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 0.0
029B: 16@ = init_object 6959 at 3940.1006 -1027.5596 34.74 // object (vegasNbball1) (14)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 0.0
029B: 17@ = init_object 6959 at 3940.1001 -988.66998 34.74 // object (vegasNbball1) (15)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 0.0
029B: 18@ = init_object 6959 at 3940.1001 -977.28998 34.74 // object (vegasNbball1) (16)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 0.0
029B: 19@ = init_object 6959 at 3940.1001 -932.83002 34.74 // object (vegasNbball1) (17)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 0.0
029B: 20@ = init_object 12814 at 3945.29 -954.33002 34.7 // object (cuntyeland04) (4)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 0.0
029B: 21@ = init_object 12814 at 3915.5303 -954.33008 34.7 // object (cuntyeland04) (5)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 0.0
029B: 22@ = init_object 12814 at 3886.27 -954.33002 34.7 // object (cuntyeland04) (6)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 0.0
029B: 23@ = init_object 6959 at 3919.3701 -932.83002 34.74 // object (vegasNbball1) (18)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 0.0
029B: 24@ = init_object 6959 at 3899.53 -977.28998 34.74 // object (vegasNbball1) (19)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 0.0
029B: 25@ = init_object 5475 at 4021.04 -874.75 41.21 // object (laeIdleProj02) (1)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 45.247
029B: 26@ = init_object 6959 at 3995.1201 -882.59998 34.74 // object (vegasNbball1) (21)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 0.0
029B: 27@ = init_object 5475 at 4022.29 -945.54004 41.21 // object (laeIdleProj02) (2)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 135.242
029B: 28@ = init_object 6959 at 4035.6201 -1029.1 34.74 // object (vegasNbball1) (22)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 0.0
029B: 29@ = init_object 6959 at 4035.6201 -989.70996 34.74 // object (vegasNbball1) (23)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 0.0
029B: 30@ = init_object 6959 at 4035.6201 -952.03027 34.74 // object (vegasNbball1) (24)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 0.0
029B: 31@ = init_object 6959 at 4035.6201 -913.41992 34.74 // object (vegasNbball1) (25)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 6959 at 4035.6201 -880.01953 34.74 // object (vegasNbball1) (26)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 0.0
029B: 35@ = init_object 6959 at 3995.05 -971.53998 34.74 // object (vegasNbball1) (27)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 0.0
029B: 36@ = init_object 5476 at 4000.0 -967.41992 41.91 // object (laeIdleProj01) (1)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 270.0
029B: 37@ = init_object 5476 at 4000.0 -967.41992 55.09 // object (laeIdleProj01) (2)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 270.0
029B: 38@ = init_object 6038 at 4050.7197 -1024.7695 42.79 // object (wilshire2_law) (1)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 270.0
029B: 39@ = init_object 5442 at 4062.3999 -1057.37 34.65 // object (laeroad13) (19)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 179.995
029B: 40@ = init_object 5442 at 4117.2803 -1057.3701 34.65 // object (laeroad13) (20)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 179.995
029B: 41@ = init_object 6959 at 4073.3 -989.71002 34.74 // object (vegasNbball1) (28)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 6959 at 4113.8701 -989.81 34.74 // object (vegasNbball1) (29)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 5475 at 4099.1504 -950.13965 41.21 // object (laeIdleProj02) (3)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 315.242
029B: 44@ = init_object 5475 at 4085.0605 -891.51953 41.21 // object (laeIdleProj02) (4)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 135.231
029B: 45@ = init_object 6959 at 4072.3301 -882.26953 34.74 // object (vegasNbball1) (30)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 0.0
029B: 46@ = init_object 16501 at 4072.6001 -905.59003 32.56 // object (cn2_savgardr2_) (1)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 0.0
029B: 47@ = init_object 6959 at 4051.8899 -919.45001 34.74 // object (vegasNbball1) (31)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 16501 at 4072.6001 -911.87 32.56 // object (cn2_savgardr2_) (2)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 16501 at 4076.05 -915.40002 32.56 // object (cn2_savgardr2_) (3)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 90.0
029B: 50@ = init_object 16501 at 4075.75 -911.87 32.56 // object (cn2_savgardr2_) (4)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 16501 at 4075.75 -905.40002 32.56 // object (cn2_savgardr2_) (5)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 0.0
029B: 52@ = init_object 14409 at 4074.26 -904.14001 31.48 // object (carter-stairs02) (1)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 180.0
029B: 53@ = init_object 6959 at 4064.45 -919.45001 30.74 // object (vegasNbball1) (32)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 0.0
029B: 54@ = init_object 6959 at 4096.46 -913.28003 34.74 // object (vegasNbball1) (33)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 0.0
029B: 55@ = init_object 16501 at 4096.3799 -893.25 32.56 // object (cn2_savgardr2_) (6)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 270.0
029B: 56@ = init_object 16501 at 4096.3799 -888.71997 32.56 // object (cn2_savgardr2_) (7)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 270.0
029B: 57@ = init_object 16501 at 4099.1499 -890.75 32.56 // object (cn2_savgardr2_) (8)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 0.0
029B: 58@ = init_object 6959 at 4096.46 -868.71997 34.74 // object (vegasNbball1) (34)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 0.0
029B: 59@ = init_object 14409 at 4095.02 -891.22998 31.48 // object (carter-stairs02) (2)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 269.995
029B: 60@ = init_object 14409 at 4095.02 -887.47998 31.48 // object (carter-stairs02) (3)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 269.995
029B: 61@ = init_object 6959 at 4081.75 -882.27002 31.74 // object (vegasNbball1) (35)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 0.0
029B: 62@ = init_object 1332 at 4050.78 -888.32001 35.67 // object (BinNt02_LA) (1)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 349.997
029B: 63@ = init_object 1332 at 4053.8506 -880.03027 35.77 // object (BinNt02_LA) (4)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 149.985
029B: 64@ = init_object 1558 at 4078.5703 -900.46973 35.28 // object (CJ_CARDBRD_PICKUP) (1)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 0.0
029B: 65@ = init_object 1558 at 4085.5701 -901.03998 35.28 // object (CJ_CARDBRD_PICKUP) (2)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 354.0
029B: 66@ = init_object 1558 at 4084.3201 -900.53998 35.28 // object (CJ_CARDBRD_PICKUP) (3)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 13.996
029B: 67@ = init_object 1219 at 4096.2998 -897.13965 35.07 // object (palette) (1)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 349.997
029B: 68@ = init_object 1219 at 4088.7305 -906.33984 35.82 // object (palette) (2)
0453: set_object 68@ XY_rotation 287.996 0.0 angle 359.995
029B: 69@ = init_object 1219 at 4052.99 -897.79999 35.85 // object (palette) (3)
0453: set_object 69@ XY_rotation 287.996 0.0 angle 269.995
029B: 70@ = init_object 1224 at 4059.125 -883.91333 35.34081 // object (woodenbox) (1)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 10.0
029B: 71@ = init_object 1224 at 4061.1201 -885.12988 35.32 // object (woodenbox) (2)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 359.995
029B: 72@ = init_object 1224 at 4048.72 -928.78998 35.32 // object (woodenbox) (3)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 359.995
029B: 73@ = init_object 1224 at 4047.3799 -928.91992 35.32 // object (woodenbox) (4)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 359.995
029B: 74@ = init_object 1224 at 4048.01 -928.90997 36.55 // object (woodenbox) (5)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 359.995
029B: 75@ = init_object 1224 at 4025.1675 -932.9267 35.33153 // object (woodenbox) (6)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 339.994
029B: 76@ = init_object 1224 at 4026.1602 -934.948 35.32591 // object (woodenbox) (7)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 19.99
029B: 77@ = init_object 1265 at 4035.6904 -937.2998 35.18 // object (BlackBag2) (1)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 0.0
029B: 78@ = init_object 1265 at 4037.8799 -935.19 35.18 // object (BlackBag2) (2)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 0.0
029B: 79@ = init_object 1265 at 4046.1101 -929.46002 35.18 // object (BlackBag2) (3)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 0.0
029B: 80@ = init_object 1265 at 4049.9902 -928.83984 35.18 // object (BlackBag2) (4)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 0.0
029B: 81@ = init_object 1265 at 4008.1399 -935.70001 35.18 // object (BlackBag2) (5)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 0.0
029B: 82@ = init_object 1265 at 4009.29 -936.15002 35.18 // object (BlackBag2) (6)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 0.0
029B: 83@ = init_object 12954 at 4027.05 -913.64001 35.29 // object (sw_furnipile01) (1)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 0.0
029B: 84@ = init_object 1264 at 4027.8201 -922.28998 35.18 // object (BlackBag1) (1)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 1264 at 4028.51 -923.94 35.18 // object (BlackBag1) (2)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 0.0
029B: 86@ = init_object 1264 at 4028.03 -911.62 35.18 // object (BlackBag1) (3)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 0.0
029B: 87@ = init_object 1264 at 4029.1201 -911.37 35.18 // object (BlackBag1) (4)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 0.0
029B: 88@ = init_object 1230 at 4028.28 -925.56 35.13 // object (cardboardbox) (1)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 30.0
029B: 89@ = init_object 1230 at 4027.7 -926.64001 35.13 // object (cardboardbox) (2)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 19.998
029B: 90@ = init_object 1230 at 4027.3799 -915.14001 35.13 // object (cardboardbox) (3)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 39.995
029B: 91@ = init_object 1227 at 4027.8501 -901.04999 35.56 // object (dump1) (1)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 90.0
029B: 92@ = init_object 1227 at 4031.47 -890.96002 35.52 // object (dump1) (2)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 90.0
029B: 93@ = init_object 1227 at 3992.5605 -892.51953 35.56 // object (dump1) (3)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 90.0
029B: 94@ = init_object 1338 at 4013.3701 -894.65997 35.42 // object (BinNt08_LA) (1)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 0.0
029B: 95@ = init_object 1338 at 4014.4399 -888.07001 35.42 // object (BinNt08_LA) (2)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 30.0
029B: 96@ = init_object 1338 at 4005.7705 -877.4502 35.42 // object (BinNt08_LA) (3)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 29.993
029B: 97@ = init_object 1337 at 4040.2305 -877.19043 35.36 // object (BinNt07_LA) (1)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 270.0
029B: 98@ = init_object 1337 at 4040.2305 -876.47949 35.36 // object (BinNt07_LA) (2)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 270.0
029B: 99@ = init_object 1337 at 4021.1799 -955.01001 35.36 // object (BinNt07_LA) (3)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 200.0
029B: 100@ = init_object 1337 at 4022.1399 -954.76001 35.36 // object (BinNt07_LA) (4)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 169.995
029B: 101@ = init_object 1337 at 4025.79 -927.05957 35.36 // object (BinNt07_LA) (5)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 29.987
029B: 102@ = init_object 1327 at 4030.9199 -922.48999 35.68 // object (junk_tyre) (1)
0453: set_object 102@ XY_rotation 17.448 345.31 angle 344.495
029B: 103@ = init_object 1327 at 4031.1699 -915.09003 35.68 // object (junk_tyre) (2)
0453: set_object 103@ XY_rotation 17.446 345.306 angle 314.493
029B: 104@ = init_object 1327 at 4037.5 -912.97998 35.68 // object (junk_tyre) (3)
0453: set_object 104@ XY_rotation 17.446 345.306 angle 164.489
029B: 105@ = init_object 1299 at 4025.6399 -906.85999 35.16 // object (smashboxpile) (1)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 1299 at 4028.3201 -919.58002 35.16 // object (smashboxpile) (2)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 330.0
029B: 107@ = init_object 12957 at 4028.1101 -886.41998 35.39 // object (sw_pickupwreck01) (1)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 69.999
029B: 108@ = init_object 12957 at 4066.51 -867.96997 35.39 // object (sw_pickupwreck01) (2)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 9.999
029B: 109@ = init_object 1264 at 4066.8101 -867.37 35.73 // object (BlackBag1) (5)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 0.0
029B: 110@ = init_object 1264 at 4066.0801 -866.82001 35.73 // object (BlackBag1) (6)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 310.0
029B: 111@ = init_object 1264 at 4066.6399 -866.15002 35.73 // object (BlackBag1) (7)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 319.996
029B: 112@ = init_object 1328 at 4069.73 -881.73999 35.22 // object (BinNt10_LA) (1)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 8614 at 4075.1201 -881.53998 36.93 // object (vgsSstairs01_lvs) (1)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 8614 at 4083.0 -872.75 36.93 // object (vgsSstairs01_lvs) (2)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 8614 at 4065.0801 -966.67999 36.93 // object (vgsSstairs01_lvs) (3)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 180.0
029B: 116@ = init_object 1498 at 4066.8899 -967.58002 38.16 // object (Gen_doorEXT03) (1)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 0.0
029B: 117@ = init_object 1498 at 4039.8601 -928.16998 34.65 // object (Gen_doorEXT03) (2)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 0.0
029B: 118@ = init_object 1498 at 4011.04 -934.98999 34.61 // object (Gen_doorEXT03) (3)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 0.0
029B: 119@ = init_object 1498 at 4071.8203 -880.97949 38.04 // object (Gen_doorEXT03) (4)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 0.0
029B: 120@ = init_object 1498 at 4099.0703 -890.19043 31.71 // object (Gen_doorEXT03) (5)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 270.0
029B: 121@ = init_object 1498 at 4075.6599 -912.82001 30.71 // object (Gen_doorEXT03) (6)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 270.0
029B: 122@ = init_object 6959 at 4066.0205 -935.42969 34.74 // object (vegasNbball1) (36)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 850 at 4054.03 -936.78998 34.82 // object (CJ_urb_rub_1) (1)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 20.0
029B: 124@ = init_object 850 at 4066.76 -946.73999 34.82 // object (CJ_urb_rub_1) (2)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 9.995
029B: 125@ = init_object 850 at 4029.76 -926.34003 34.82 // object (CJ_urb_rub_1) (3)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 19.992
029B: 126@ = init_object 852 at 4024.3201 -954.60999 34.71 // object (CJ_urb_rub_4) (1)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 0.0
029B: 127@ = init_object 852 at 4006.6799 -937.76001 34.71 // object (CJ_urb_rub_4) (2)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 350.0
029B: 128@ = init_object 851 at 4003.5901 -918.98999 35.02 // object (CJ_urb_rub_2) (2)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 230.0
029B: 129@ = init_object 853 at 4003.79 -898.46002 35.11 // object (CJ_urb_rub_5) (1)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 270.0
029B: 130@ = init_object 853 at 4031.3401 -870.90997 35.11 // object (CJ_urb_rub_5) (2)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 310.0
029B: 131@ = init_object 849 at 4038.9502 -878.67969 35.01 // object (CJ_urb_rub_3) (1)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 3302 at 4021.1899 -885.71002 34.79 // object (cxrf_corpanel) (1)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 320.0
029B: 133@ = init_object 3302 at 4048.6396 -885.2998 34.79 // object (cxrf_corpanel) (2)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 319.999
029B: 134@ = init_object 1332 at 4042.8 -888.23999 35.67 // object (BinNt02_LA) (5)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 9.992
029B: 135@ = init_object 1332 at 4038.6799 -887.96997 35.67 // object (BinNt02_LA) (6)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 39.992
029B: 136@ = init_object 3035 at 3980.0 -955.04999 35.48 // object (tmp_bin) (1)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 270.0
029B: 137@ = init_object 3035 at 3980.0 -957.79999 35.48 // object (tmp_bin) (2)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 270.0
029B: 138@ = init_object 2890 at 4004.3398 -909.20996 34.66 // object (kmb_skip) (1)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 0.0
029B: 139@ = init_object 2890 at 4034.71 -944.22998 34.71 // object (kmb_skip) (2)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 0.0
029B: 140@ = init_object 1449 at 4039.4099 -952.62 35.23 // object (DYN_CRATE_2) (1)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 0.0
029B: 141@ = init_object 1449 at 4024.1399 -926.17999 35.23 // object (DYN_CRATE_2) (2)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 0.0
029B: 142@ = init_object 1449 at 4036.5801 -921.67999 35.23 // object (DYN_CRATE_2) (3)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 280.0
029B: 143@ = init_object 1442 at 4036.1599 -923.73999 35.31 // object (DYN_FIREBIN0) (1)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 0.0
029B: 144@ = init_object 1442 at 4025.3601 -875.88 35.31 // object (DYN_FIREBIN0) (2)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 0.0
029B: 145@ = init_object 1224 at 4079.99 -890.91998 35.32 // object (woodenbox) (8)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 9.998
029B: 146@ = init_object 1365 at 4104.5098 -875.67969 35.85 // object (CJ_BIG_SKIP1) (1)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 1369 at 4098.5303 -870.95996 35.33 // object (CJ_WHEELCHAIR1) (1)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 309.996
029B: 148@ = init_object 1369 at 4105.52 -919.40997 35.33 // object (CJ_WHEELCHAIR1) (2)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 259.996
029B: 149@ = init_object 1358 at 4071.76 -986.28998 35.91 // object (CJ_SKIP_Rubbish) (1)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 50.0
029B: 150@ = init_object 8615 at 4035.49 -989.54999 37.36 // object (vgsSstairs04_lvs) (1)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 0.0
029B: 151@ = init_object 6959 at 4075.1201 -971.12 34.74 // object (vegasNbball1) (37)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 0.0
029B: 152@ = init_object 16501 at 4103.79 -967.07001 32.52 // object (cn2_savgardr2_) (9)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0
029B: 153@ = init_object 16501 at 4103.79 -964.25 32.52 // object (cn2_savgardr2_) (10)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 16501 at 4102.29 -969.83002 32.52 // object (cn2_savgardr2_) (11)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 270.0
029B: 155@ = init_object 16501 at 4098.8198 -967.12 32.52 // object (cn2_savgardr2_) (12)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 180.0
029B: 156@ = init_object 16501 at 4098.8198 -964.46997 32.52 // object (cn2_savgardr2_) (13)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 179.995
029B: 157@ = init_object 6959 at 4078.1904 -971.12012 34.74 // object (vegasNbball1) (38)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 0.0
029B: 158@ = init_object 6959 at 4103.7402 -940.91992 34.74 // object (vegasNbball1) (39)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 0.0
029B: 159@ = init_object 14409 at 4100.7402 -962.90997 31.51 // object (carter-stairs02) (4)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 179.995
029B: 160@ = init_object 14409 at 4104.7402 -962.90997 31.51 // object (carter-stairs02) (5)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 179.995
029B: 161@ = init_object 6959 at 4092.3201 -971.12 31.24 // object (vegasNbball1) (40)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 0.0
029B: 162@ = init_object 1498 at 4102.1201 -969.71997 31.21 // object (Gen_doorEXT03) (7)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 180.0
029B: 163@ = init_object 11544 at 4018.79 -922.38 36.47 // object (des_ntfrescape2) (1)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 0.0
029B: 164@ = init_object 1498 at 4018.05 -925.90002 37.49 // object (Gen_doorEXT03) (8)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 0.0
029B: 165@ = init_object 1498 at 4021.05 -925.90002 34.54 // object (Gen_doorEXT03) (9)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 0.0
029B: 166@ = init_object 1337 at 4025.1201 -927.76001 35.06 // object (BinNt07_LA) (6)
0453: set_object 166@ XY_rotation 88.0 180.0 angle 179.987
029B: 167@ = init_object 2057 at 4057.3501 -969.31 34.88 // object (Flame_tins) (1)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 50.0
029B: 168@ = init_object 2057 at 4035.8301 -950.84003 34.88 // object (Flame_tins) (2)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 89.999
029B: 169@ = init_object 1224 at 4032.3604 -964.05957 35.32 // object (woodenbox) (9)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 19.99
029B: 170@ = init_object 1224 at 4026.53 -963.75 35.32 // object (woodenbox) (10)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 329.99
029B: 171@ = init_object 1224 at 4028.1499 -963.89001 35.32 // object (woodenbox) (11)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 359.985
029B: 172@ = init_object 1224 at 4042.1299 -962.09998 35.32 // object (woodenbox) (12)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 329.984
029B: 173@ = init_object 1224 at 4045.1599 -962.21997 35.32 // object (woodenbox) (13)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 349.98
029B: 174@ = init_object 1224 at 4075.6399 -966.14001 35.32 // object (woodenbox) (14)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 349.975
029B: 175@ = init_object 1224 at 4073.74 -966.71002 35.32 // object (woodenbox) (15)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 9.975
029B: 176@ = init_object 1441 at 4071.3 -956.76001 35.36 // object (DYN_BOX_PILE_4) (1)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 0.0
029B: 177@ = init_object 1441 at 4094.6101 -972.21997 35.36 // object (DYN_BOX_PILE_4) (2)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 270.0
029B: 178@ = init_object 1441 at 4085.01 -971.01001 35.36 // object (DYN_BOX_PILE_4) (3)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 90.0
029B: 179@ = init_object 1440 at 4081.97 -960.67999 35.23 // object (DYN_BOX_PILE_3) (1)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 0.0
029B: 180@ = init_object 1440 at 4085.8799 -951.02002 35.23 // object (DYN_BOX_PILE_3) (2)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 90.0
029B: 181@ = init_object 1440 at 4079.7 -938.22998 35.23 // object (DYN_BOX_PILE_3) (3)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 90.0
029B: 182@ = init_object 1440 at 4081.8 -929.62 35.23 // object (DYN_BOX_PILE_3) (4)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 90.0
029B: 183@ = init_object 1440 at 4080.4199 -929.13965 35.23 // object (DYN_BOX_PILE_3) (5)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 270.0
029B: 184@ = init_object 1438 at 4081.3799 -966.47998 34.71 // object (DYN_BOX_PILE_2) (1)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 180.0
029B: 185@ = init_object 1438 at 4086.8201 -1001.28 34.71 // object (DYN_BOX_PILE_2) (2)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 179.995
029B: 186@ = init_object 1438 at 4082.4102 -1001.6299 34.71 // object (DYN_BOX_PILE_2) (3)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 179.995
029B: 187@ = init_object 1438 at 4077.49 -982.48999 34.71 // object (DYN_BOX_PILE_2) (4)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 359.995
029B: 188@ = init_object 1430 at 4081.8101 -982.02002 35.02 // object (CJ_Dump1_LOW01) (1)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 0.0
029B: 189@ = init_object 1430 at 4082.6899 -982.02002 35.02 // object (CJ_Dump1_LOW01) (2)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 0.0
029B: 190@ = init_object 1415 at 4085.0901 -979.33002 34.75 // object (DYN_DUMPSTER) (1)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 90.0
029B: 191@ = init_object 1415 at 4085.0901 -976.64001 34.73 // object (DYN_DUMPSTER) (2)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 90.0
029B: 192@ = init_object 1415 at 4090.2305 -935.26953 34.71 // object (DYN_DUMPSTER) (3)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 0.0
029B: 193@ = init_object 1439 at 4066.2598 -924.47949 34.71 // object (DYN_DUMPSTER_1) (1)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 45.999
029B: 194@ = init_object 1439 at 4041.78 -935.28998 34.71 // object (DYN_DUMPSTER_1) (2)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 179.999
029B: 195@ = init_object 1498 at 4044.4099 -936.78003 34.71 // object (Gen_doorEXT03) (10)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 270.0
029B: 196@ = init_object 1372 at 4014.46 -955.46002 34.71 // object (CJ_Dump2_LOW) (1)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 180.0
029B: 197@ = init_object 8650 at 4114.5898 -946.19 35.74 // object (shbbyhswall06_lvs) (3)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 0.0
029B: 198@ = init_object 6959 at 4113.8701 -1029.13 34.74 // object (vegasNbball1) (41)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 0.0
029B: 199@ = init_object 8650 at 4105.9199 -1026.66 34.24 // object (shbbyhswall06_lvs) (4)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 0.0
029B: 200@ = init_object 8650 at 4091.0901 -1042.23 34.24 // object (shbbyhswall06_lvs) (5)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 270.0
029B: 201@ = init_object 8650 at 4091.0901 -1011.14 34.24 // object (shbbyhswall06_lvs) (6)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 270.0
029B: 202@ = init_object 2898 at 4103.6299 -1013.9697 35.32 // object (funturf_law) (11)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 0.0
029B: 203@ = init_object 2898 at 4103.6299 -1019.22 35.32 // object (funturf_law) (12)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 0.0
029B: 204@ = init_object 2898 at 4103.6299 -1024.47 35.32 // object (funturf_law) (13)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 0.0
029B: 205@ = init_object 2898 at 4103.6299 -1029.5 35.32 // object (funturf_law) (14)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 0.0
029B: 206@ = init_object 2898 at 4103.6299 -1034.46 35.32 // object (funturf_law) (15)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 0.0
029B: 207@ = init_object 2898 at 4103.6299 -1039.49 35.32 // object (funturf_law) (16)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 0.0
029B: 208@ = init_object 803 at 4104.29 -1019.18 36.05 // object (genVEG_bush09) (2)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 79.997
029B: 209@ = init_object 803 at 4104.29 -1016.43 36.05 // object (genVEG_bush09) (3)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 79.997
029B: 210@ = init_object 803 at 4104.29 -1013.6797 36.05 // object (genVEG_bush09) (4)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 79.997
029B: 211@ = init_object 803 at 4104.29 -1022.07 36.05 // object (genVEG_bush09) (5)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 79.997
029B: 212@ = init_object 803 at 4104.29 -1024.8199 36.05 // object (genVEG_bush09) (6)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 79.997
029B: 213@ = init_object 803 at 4104.29 -1027.8199 36.05 // object (genVEG_bush09) (7)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 79.997
029B: 214@ = init_object 803 at 4104.29 -1031.03 36.05 // object (genVEG_bush09) (8)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 79.997
029B: 215@ = init_object 803 at 4104.29 -1034.74 36.05 // object (genVEG_bush09) (9)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 79.997
029B: 216@ = init_object 803 at 4104.29 -1037.88 36.05 // object (genVEG_bush09) (10)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 79.997
029B: 217@ = init_object 803 at 4104.29 -1040.38 36.05 // object (genVEG_bush09) (11)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 79.997

0249: release_model 5442
0249: release_model 6959
0249: release_model 8417
0249: release_model 3578
0249: release_model 3635
0249: release_model 12814
0249: release_model 5475
0249: release_model 5476
0249: release_model 6038
0249: release_model 16501
0249: release_model 14409
0249: release_model 1332
0249: release_model 1558
0249: release_model 1219
0249: release_model 1224
0249: release_model 1265
0249: release_model 12954
0249: release_model 1264
0249: release_model 1230
0249: release_model 1227
0249: release_model 1338
0249: release_model 1337
0249: release_model 1327
0249: release_model 1299
0249: release_model 12957
0249: release_model 1328
0249: release_model 8614
0249: release_model 1498
0249: release_model 850
0249: release_model 852
0249: release_model 851
0249: release_model 853
0249: release_model 849
0249: release_model 3302
0249: release_model 3035
0249: release_model 2890
0249: release_model 1449
0249: release_model 1442
0249: release_model 1365
0249: release_model 1369
0249: release_model 1358
0249: release_model 8615
0249: release_model 11544
0249: release_model 2057
0249: release_model 1441
0249: release_model 1440
0249: release_model 1438
0249: release_model 1430
0249: release_model 1415
0249: release_model 1439
0249: release_model 1372
0249: release_model 8650
0249: release_model 2898
0249: release_model 803





0247: load_model 6959
0247: load_model 1438
0247: load_model 1365
0247: load_model 1498
0247: load_model 12957
0247: load_model 8650
0247: load_model 1219
0247: load_model 5442
0247: load_model 4877
0247: load_model 10391
0247: load_model 10990
0247: load_model 10998
0247: load_model 11001
0247: load_model 8673
0247: load_model 10995
0247: load_model 10562
0247: load_model 4594
0247: load_model 4112
0247: load_model 8355
0247: load_model 4682
0247: load_model 8688
0247: load_model 1315
0247: load_model 1226
0247: load_model 886
0247: load_model 922
0247: load_model 1372
0247: load_model 1265
0247: load_model 1224
0247: load_model 944
0247: load_model 2933
0247: load_model 1332
0247: load_model 2912
0247: load_model 1227
0247: load_model 16644
0247: load_model 1442
0247: load_model 970
038B: load_requested_models





029B: 1@ = init_object 6959 at 4069.6599 -1029.17 34.74 // object (vegasNbball1) (42)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 0.0
029B: 2@ = init_object 1438 at 4065.1399 -1001.63 34.71 // object (DYN_BOX_PILE_2) (5)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 179.995
029B: 3@ = init_object 1438 at 4057.04 -1001.63 34.71 // object (DYN_BOX_PILE_2) (6)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 179.995
029B: 4@ = init_object 1438 at 4052.1499 -1001.63 34.71 // object (DYN_BOX_PILE_2) (7)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 179.995
029B: 5@ = init_object 1365 at 4110.04 -875.67999 35.85 // object (CJ_BIG_SKIP1) (2)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 0.0
029B: 6@ = init_object 1498 at 4080.3999 -873.46002 38.04 // object (Gen_doorEXT03) (11)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 90.0
029B: 7@ = init_object 12957 at 4102.02 -901.66998 35.37 // object (sw_pickupwreck01) (3)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 9.999
029B: 8@ = init_object 8650 at 4114.5898 -916.35999 35.74 // object (shbbyhswall06_lvs) (7)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 0.0
029B: 9@ = init_object 1219 at 4108.98 -936.88 35.89 // object (palette) (4)
0453: set_object 9@ XY_rotation 287.996 0.0 angle 269.995
029B: 10@ = init_object 1219 at 4108.98 -934.13 35.89 // object (palette) (5)
0453: set_object 10@ XY_rotation 287.996 0.0 angle 269.995
029B: 11@ = init_object 5442 at 3968.6001 -1092.4399 34.65 // object (laeroad13) (14)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 270.0
029B: 12@ = init_object 4877 at 3946.01 -909.53998 46.4 // object (dwntwnbit4_LAS) (1)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 270.0
029B: 13@ = init_object 5442 at 3968.6001 -846.34998 34.65 // object (laeroad13) (15)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 270.0
029B: 14@ = init_object 10391 at 4000.5701 -1072.05 42.7 // object (mission_14_SFS) (1)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 0.0
029B: 15@ = init_object 10391 at 3982.72 -1102.4 42.7 // object (mission_14_SFS) (2)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 90.0
029B: 16@ = init_object 10990 at 4139.9199 -1034.87 50.45 // object (mission_04_SFS) (1)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 270.0
029B: 17@ = init_object 10990 at 4156.1001 -1010.71 50.45 // object (mission_04_SFS) (3)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 0.0
029B: 18@ = init_object 10998 at 4152.21 -973.71002 46.47 // object (mission_11_SFS) (2)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 0.0
029B: 19@ = init_object 11001 at 4062.1101 -1078.3101 46.44 // object (mission_16_SFS) (3)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 270.0
029B: 20@ = init_object 11001 at 4136.71 -1078.3101 46.44 // object (mission_16_SFS) (4)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 270.0
029B: 21@ = init_object 8673 at 4108.8999 -1020.9 36.13 // object (csrsfence03_lvs) (7)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 0.0
029B: 22@ = init_object 10995 at 4202.79 -883.71997 42.09 // object (mission_08_SFS) (2)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 270.0
029B: 23@ = init_object 5442 at 4176.2598 -1057.37 34.65 // object (laeroad13) (16)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 179.995
029B: 24@ = init_object 10562 at 4141.7402 -953.22998 34.91 // object (bbgroundbitd_SFS) (1)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 0.0
029B: 25@ = init_object 10998 at 4153.46 -966.92999 46.57 // object (mission_11_SFS) (3)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 270.0
029B: 26@ = init_object 10562 at 4141.7402 -953.22949 34.91 // object (bbgroundbitd_SFS) (3)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 180.0
029B: 27@ = init_object 5442 at 4178.0098 -1018.16 34.65 // object (laeroad13) (21)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 269.995
029B: 28@ = init_object 5442 at 4178.0098 -959.60999 34.65 // object (laeroad13) (22)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 269.995
029B: 29@ = init_object 5442 at 4178.0098 -900.88 34.65 // object (laeroad13) (23)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 269.995
029B: 30@ = init_object 5442 at 4178.0098 -842.60999 34.65 // object (laeroad13) (24)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 269.995
029B: 31@ = init_object 10998 at 4203.9199 -914.22998 46.39 // object (mission_11_SFS) (4)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 180.0
029B: 34@ = init_object 10562 at 4141.7402 -829.45001 34.91 // object (bbgroundbitd_SFS) (4)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 0.0
029B: 35@ = init_object 10562 at 4141.7402 -831.95001 34.91 // object (bbgroundbitd_SFS) (6)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 179.995
029B: 36@ = init_object 8650 at 4114.5898 -875.53998 35.74 // object (shbbyhswall06_lvs) (8)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 0.0
029B: 37@ = init_object 4594 at 4198.5 -967.12 34.56 // object (lan2buildblk02) (1)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 180.0
029B: 38@ = init_object 11001 at 4198.3301 -1012.19 46.44 // object (mission_16_SFS) (5)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 11001 at 4211.0298 -1078.3101 46.44 // object (mission_16_SFS) (6)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 270.0
029B: 40@ = init_object 11001 at 4157.5098 -830.39001 46.44 // object (mission_16_SFS) (7)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 180.0
029B: 41@ = init_object 11001 at 3988.27 -831.31 46.44 // object (mission_16_SFS) (9)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 359.995
029B: 42@ = init_object 4112 at 4195.0698 -825.21997 45.14 // object (build01_LAn) (1)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 5442 at 4178.0098 -783.77002 34.65 // object (laeroad13) (25)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 269.995
029B: 44@ = init_object 5442 at 4178.0098 -727.25 34.65 // object (laeroad13) (26)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 269.995
029B: 45@ = init_object 11001 at 4107.8398 -817.33002 46.44 // object (mission_16_SFS) (10)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 269.995
029B: 46@ = init_object 11001 at 4034.05 -817.33002 46.44 // object (mission_16_SFS) (11)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 269.995
029B: 47@ = init_object 10562 at 4058.1699 -829.45001 34.91 // object (bbgroundbitd_SFS) (7)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 90.0
029B: 48@ = init_object 10562 at 4058.1699 -835.65997 34.91 // object (bbgroundbitd_SFS) (8)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 90.0
029B: 49@ = init_object 8650 at 3988.6899 -918.65997 35.82 // object (shbbyhswall06_lvs) (9)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 8650 at 3988.6899 -890.40002 35.82 // object (shbbyhswall06_lvs) (10)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 8650 at 4020.1699 -862.90002 35.82 // object (shbbyhswall06_lvs) (11)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 270.0
029B: 52@ = init_object 8650 at 3995.76 -862.90002 35.82 // object (shbbyhswall06_lvs) (12)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 270.0
029B: 53@ = init_object 8650 at 4100.1699 -862.90002 35.82 // object (shbbyhswall06_lvs) (13)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 270.0
029B: 54@ = init_object 4112 at 4206.8101 -849.62 45.14 // object (build01_LAn) (2)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 0.0
029B: 55@ = init_object 4112 at 4206.8101 -888.87 45.14 // object (build01_LAn) (3)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 0.0
029B: 56@ = init_object 8355 at 4103.2002 -1020.5 47.05 // object (vgsSairportland18) (1)  SET THIS VISIBLE CLEO
0453: set_object 56@ XY_rotation 0.0 90.0 angle 90.0
0750: set_object 56@ visibility 0

029B: 57@ = init_object 8650 at 4114.5898 -1013.7 35.74 // object (shbbyhswall06_lvs) (14)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 0.0
029B: 58@ = init_object 8355 at 4114.6499 -959.44 47.05 // object (vgsSairportland18) (1)
0453: set_object 58@ XY_rotation 0.0 90.0 angle 180.0
0750: set_object 58@ visibility 0

029B: 59@ = init_object 8355 at 4114.6499 -891.92999 47.05 // object (vgsSairportland18) (2)
0453: set_object 59@ XY_rotation 0.0 90.0 angle 179.995
0750: set_object 59@ visibility 0

029B: 60@ = init_object 8355 at 4056.2 -863.23999 47.05 // object (vgsSairportland18) (3)
0453: set_object 60@ XY_rotation 0.0 90.0 angle 269.995
0750: set_object 60@ visibility 0

029B: 61@ = init_object 8355 at 3989.01 -863.23999 47.05 // object (vgsSairportland18) (4)
0453: set_object 61@ XY_rotation 0.0 90.0 angle 359.995
0750: set_object 61@ visibility 0

029B: 62@ = init_object 4682 at 3941.48 -1081.29 44.99 // object (LAdtbuild3_LAn2) (4)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 0.0
029B: 63@ = init_object 4682 at 3902.8401 -1081.29 44.99 // object (LAdtbuild3_LAn2) (5)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 0.0
029B: 64@ = init_object 4682 at 3945.1399 -1114.5601 44.99 // object (LAdtbuild3_LAn2) (6)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 270.0
029B: 65@ = init_object 5442 at 3968.6001 -1151.49 34.65 // object (laeroad13) (27)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 270.0
029B: 66@ = init_object 8688 at 3987.26 -867.37 41.03 // object (vgelwbld16_lvs) (1)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 180.0
029B: 67@ = init_object 8688 at 3987.26001 -867.37 47.67 // object (vgelwbld16_lvs) (2)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 180.0
029B: 68@ = init_object 8688 at 3950.51 -844.07001 41.03 // object (vgelwbld16_lvs) (3)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 359.995
029B: 69@ = init_object 8688 at 3950.51 -844.07001 47.78 // object (vgelwbld16_lvs) (4)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 359.989
029B: 70@ = init_object 8688 at 3950.51 -844.07001 54.45 // object (vgelwbld16_lvs) (5)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 359.989
029B: 71@ = init_object 8688 at 3950.51 -844.07001 61.2 // object (vgelwbld16_lvs) (6)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 359.989
029B: 72@ = init_object 5442 at 3968.6001 -788.01001 34.65 // object (laeroad13) (28)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 270.0
029B: 73@ = init_object 11001 at 3948.6299 -790.59998 46.44 // object (mission_16_SFS) (12)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 179.989
029B: 74@ = init_object 1315 at 3971.53 -1051.97 37.84 // object (trafficlight1) (5)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 0.0
029B: 75@ = init_object 1315 at 3962.6201 -1054.72 37.83 // object (trafficlight1) (6)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 90.0
029B: 76@ = init_object 1315 at 3965.8401 -1063.54 37.83 // object (trafficlight1) (7)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 180.0
029B: 77@ = init_object 1315 at 3974.4199 -1060.42 37.83 // object (trafficlight1) (8)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 269.995
029B: 78@ = init_object 1226 at 3964.27 -1042.3199 38.6 // object (lamppost3) (2)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 180.0
029B: 79@ = init_object 1226 at 3964.27 -1012.24 38.6 // object (lamppost3) (3)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 179.995
029B: 80@ = init_object 1226 at 3964.27 -980.84003 38.6 // object (lamppost3) (4)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 179.995
029B: 81@ = init_object 1226 at 3964.27 -940.02002 38.6 // object (lamppost3) (5)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 179.995
029B: 82@ = init_object 1226 at 3964.27 -907.04999 38.6 // object (lamppost3) (6)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 179.995
029B: 83@ = init_object 1226 at 3964.27 -872.51001 38.6 // object (lamppost3) (7)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 179.995
029B: 84@ = init_object 1226 at 3964.27 -831.69 38.6 // object (lamppost3) (8)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 179.995
029B: 85@ = init_object 1226 at 3964.27 -797.15002 38.6 // object (lamppost3) (9)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 179.995
029B: 86@ = init_object 1226 at 3964.27 -764.17999 38.6 // object (lamppost3) (10)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 179.995
029B: 87@ = init_object 1226 at 4042.6899 -1061.84 38.43 // object (lamppost3) (11)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 269.995
029B: 88@ = init_object 1226 at 4021.8899 -1061.84 38.43 // object (lamppost3) (12)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 269.995
029B: 89@ = init_object 1226 at 3993.6299 -1061.84 38.43 // object (lamppost3) (13)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 269.995
029B: 90@ = init_object 1226 at 4065.8501 -1061.84 38.43 // object (lamppost3) (14)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 269.995
029B: 91@ = init_object 1226 at 4092.79 -1061.84 38.43 // object (lamppost3) (15)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 269.995
029B: 92@ = init_object 1226 at 4125.7598 -1061.84 38.43 // object (lamppost3) (16)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 269.995
029B: 93@ = init_object 1226 at 4164.1201 -1061.84 38.43 // object (lamppost3) (17)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 269.995
029B: 94@ = init_object 1226 at 4182.23 -1029.96 38.59 // object (lamppost3) (18)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 359.995
029B: 95@ = init_object 1226 at 4182.23 -998.56 38.59 // object (lamppost3) (19)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 359.989
029B: 96@ = init_object 1226 at 4182.23 -967.15997 38.59 // object (lamppost3) (20)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 359.989
029B: 97@ = init_object 1226 at 4182.23 -932.62 38.59 // object (lamppost3) (21)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 359.989
029B: 98@ = init_object 1226 at 4182.23 -896.01001 38.59 // object (lamppost3) (22)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 359.989
029B: 99@ = init_object 1226 at 4182.23 -854.94 38.59 // object (lamppost3) (23)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 359.989
029B: 100@ = init_object 1226 at 4182.23 -820.40002 38.59 // object (lamppost3) (24)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 359.989
029B: 101@ = init_object 1226 at 4182.23 -774.87 38.59 // object (lamppost3) (25)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 359.989
029B: 102@ = init_object 886 at 4137.8599 -914.03998 34.84 // object (Elmtreegrn_PO) (1)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 0.0
029B: 103@ = init_object 886 at 4131.4702 -894.09003 34.99 // object (Elmtreegrn_PO) (2)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 0.0
029B: 104@ = init_object 886 at 4128.6099 -912.88 34.83 // object (Elmtreegrn_PO) (3)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 0.0
029B: 105@ = init_object 886 at 4150.6499 -900.39001 34.99 // object (Elmtreegrn_PO) (4)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 886 at 4156.1201 -885.52002 34.99 // object (Elmtreegrn_PO) (5)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 0.0
029B: 107@ = init_object 886 at 4159.3501 -915.38 34.99 // object (Elmtreegrn_PO) (6)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 0.0
029B: 108@ = init_object 886 at 4152.1602 -919.69 34.98 // object (Elmtreegrn_PO) (7)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 0.0
029B: 109@ = init_object 886 at 4161.0801 -928.97998 34.99 // object (Elmtreegrn_PO) (8)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 0.0
029B: 110@ = init_object 886 at 4145.8198 -930.44 34.98 // object (Elmtreegrn_PO) (9)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 886 at 4165.4502 -940.65002 34.99 // object (Elmtreegrn_PO) (10)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 886 at 4153.6299 -941.78998 34.98 // object (Elmtreegrn_PO) (11)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 886 at 4136.3599 -930.71002 34.89 // object (Elmtreegrn_PO) (12)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 886 at 4126.6699 -921.46002 34.83 // object (Elmtreegrn_PO) (13)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 886 at 4124.73 -938.19 34.88 // object (Elmtreegrn_PO) (14)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 0.0
029B: 116@ = init_object 886 at 4129.48 -961.40002 34.98 // object (Elmtreegrn_PO) (15)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 0.0
029B: 117@ = init_object 886 at 4121.8999 -975.21002 34.99 // object (Elmtreegrn_PO) (16)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 0.0
029B: 118@ = init_object 886 at 4120.71 -1010.57 34.99 // object (Elmtreegrn_PO) (17)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 0.0
029B: 119@ = init_object 886 at 4133.52 -998.17999 34.99 // object (Elmtreegrn_PO) (18)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 0.0
029B: 120@ = init_object 886 at 4122.98 -988.77002 34.99 // object (Elmtreegrn_PO) (19)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 886 at 4127.7598 -973.83002 34.99 // object (Elmtreegrn_PO) (20)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 0.0
029B: 122@ = init_object 886 at 4130.8599 -1010.18 34.99 // object (Elmtreegrn_PO) (21)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 886 at 4141.8398 -883.33002 34.98 // object (Elmtreegrn_PO) (22)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 0.0
029B: 124@ = init_object 886 at 4151.2202 -875.53998 34.86 // object (Elmtreegrn_PO) (23)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 886 at 4144.6499 -892.98999 34.99 // object (Elmtreegrn_PO) (24)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 886 at 4130.96 -838.82001 34.98 // object (Elmtreegrn_PO) (25)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 0.0
029B: 127@ = init_object 886 at 4125.8198 -848.25 34.99 // object (Elmtreegrn_PO) (26)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 0.0
029B: 128@ = init_object 886 at 4135.0 -858.46002 34.98 // object (Elmtreegrn_PO) (27)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 0.0
029B: 129@ = init_object 886 at 4138.2598 -845.73999 34.98 // object (Elmtreegrn_PO) (28)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 886 at 4109.02 -853.53998 34.99 // object (Elmtreegrn_PO) (29)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 0.0
029B: 131@ = init_object 886 at 4100.6899 -843.39001 34.99 // object (Elmtreegrn_PO) (30)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 886 at 4093.6399 -850.96002 34.99 // object (Elmtreegrn_PO) (31)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 0.0
029B: 133@ = init_object 886 at 4089.0601 -841.60999 34.98 // object (Elmtreegrn_PO) (32)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 0.0
029B: 134@ = init_object 886 at 4095.25 -837.21997 34.98 // object (Elmtreegrn_PO) (33)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 0.0
029B: 135@ = init_object 886 at 4079.1499 -837.07001 34.98 // object (Elmtreegrn_PO) (34)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 0.0
029B: 136@ = init_object 886 at 4080.75 -841.65997 34.98 // object (Elmtreegrn_PO) (35)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 0.0
029B: 137@ = init_object 886 at 4067.1299 -836.40002 34.98 // object (Elmtreegrn_PO) (36)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 886 at 4039.6201 -843.67999 34.87 // object (Elmtreegrn_PO) (37)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 0.0
029B: 139@ = init_object 886 at 4053.6599 -849.71002 34.96 // object (Elmtreegrn_PO) (38)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 0.0
029B: 140@ = init_object 886 at 4053.3401 -838.16998 34.93 // object (Elmtreegrn_PO) (39)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 0.0
029B: 141@ = init_object 886 at 4061.3 -847.90997 34.99 // object (Elmtreegrn_PO) (40)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 0.0
029B: 142@ = init_object 886 at 4008.8501 -855.35999 34.83 // object (Elmtreegrn_PO) (41)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 0.0
029B: 143@ = init_object 886 at 4026.25 -854.46997 34.83 // object (Elmtreegrn_PO) (42)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 0.0
029B: 144@ = init_object 886 at 4017.1899 -852.72998 34.83 // object (Elmtreegrn_PO) (43)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 0.0
029B: 145@ = init_object 886 at 4010.9199 -836.60999 34.9 // object (Elmtreegrn_PO) (44)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 0.0
029B: 146@ = init_object 886 at 4014.3401 -847.73999 34.85 // object (Elmtreegrn_PO) (45)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 886 at 4020.95 -836.46002 34.85 // object (Elmtreegrn_PO) (46)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 0.0
029B: 148@ = init_object 886 at 4026.1699 -844.63 34.86 // object (Elmtreegrn_PO) (47)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 0.0
029B: 149@ = init_object 886 at 4033.3999 -838.21997 34.92 // object (Elmtreegrn_PO) (48)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 0.0
029B: 150@ = init_object 886 at 4006.52 -844.22998 34.92 // object (Elmtreegrn_PO) (49)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 0.0
029B: 151@ = init_object 922 at 4024.6699 -943.84998 35.59 // object (Packing_carates1) (1)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 0.0
029B: 152@ = init_object 922 at 4020.0 -943.84003 35.59 // object (Packing_carates1) (2)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0
029B: 153@ = init_object 922 at 4010.6699 -964.53003 35.59 // object (Packing_carates1) (3)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 922 at 4008.8601 -967.14001 35.59 // object (Packing_carates1) (4)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 90.0
029B: 155@ = init_object 1372 at 4016.46 -955.46002 34.71 // object (CJ_Dump2_LOW) (2)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 179.995
029B: 156@ = init_object 1265 at 4034.9399 -938.54999 35.18 // object (BlackBag2) (7)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 0.0
029B: 157@ = init_object 1265 at 4036.4399 -935.04999 35.18 // object (BlackBag2) (8)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 0.0
029B: 158@ = init_object 1224 at 4062.77 -949.20001 35.32 // object (woodenbox) (16)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 319.995
029B: 159@ = init_object 1224 at 4061.4299 -946.02002 35.32 // object (woodenbox) (17)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 289.993
029B: 160@ = init_object 922 at 4066.4199 -937.71002 35.59 // object (Packing_carates1) (5)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 0.0
029B: 161@ = init_object 922 at 4055.26 -947.85999 35.59 // object (Packing_carates1) (6)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 0.0
029B: 162@ = init_object 922 at 4077.78 -923.67999 35.59 // object (Packing_carates1) (7)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 90.0
029B: 163@ = init_object 922 at 4065.9199 -909.23999 35.59 // object (Packing_carates1) (8)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 180.0
029B: 164@ = init_object 922 at 4094.1101 -868.15002 35.59 // object (Packing_carates1) (10)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 179.995
029B: 165@ = init_object 944 at 4075.78 -890.92999 35.59 // object (Packing_carates04) (1)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 270.0
029B: 166@ = init_object 944 at 4057.9399 -902.57001 35.59 // object (Packing_carates04) (2)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 224.0
029B: 167@ = init_object 2933 at 4037.01 -871.41998 39.17 // object (pol_comp_gate) (1)
0453: set_object 167@ XY_rotation 90.0 0.0 angle 0.0
029B: 168@ = init_object 1332 at 4041.95 -880.25 35.77 // object (BinNt02_LA) (2)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 179.985
029B: 169@ = init_object 1332 at 4039.1804 -874.43433 35.74848 // object (BinNt02_LA) (3)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 149.984
029B: 170@ = init_object 2912 at 4037.97 -872.91998 34.71 // object (temp_crate1) (1)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 340.0
029B: 171@ = init_object 2912 at 4037.0701 -871.97998 34.71 // object (temp_crate1) (2)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 359.999
029B: 172@ = init_object 2912 at 3996.9299 -888.92999 34.71 // object (temp_crate1) (3)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 339.995
029B: 173@ = init_object 1227 at 3992.5601 -889.52002 35.56 // object (dump1) (4)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 90.0
029B: 174@ = init_object 16644 at 4047.53 -981.03003 47.67 // object (a51_ventsouth) (1)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 0.0
029B: 175@ = init_object 16644 at 4059.48 -981.03003 47.67 // object (a51_ventsouth) (2)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 0.0
029B: 176@ = init_object 16644 at 4016.23 -950.91998 47.67 // object (a51_ventsouth) (3)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 282.0
029B: 177@ = init_object 16644 at 4013.5901 -938.28998 47.67 // object (a51_ventsouth) (4)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 281.997
029B: 178@ = init_object 16644 at 4088.6001 -975.25 47.67 // object (a51_ventsouth) (5)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 0.0
029B: 179@ = init_object 16644 at 4080.6399 -961.79999 47.67 // object (a51_ventsouth) (6)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 270.0
029B: 180@ = init_object 16644 at 4063.3 -944.96002 47.67 // object (a51_ventsouth) (7)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 0.0
029B: 181@ = init_object 16644 at 4052.3101 -944.96002 47.67 // object (a51_ventsouth) (8)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 0.0
029B: 182@ = init_object 16644 at 4041.55 -930.19 47.67 // object (a51_ventsouth) (9)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 270.0
029B: 183@ = init_object 16644 at 4072.95 -915.38 47.67 // object (a51_ventsouth) (10)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 180.0
029B: 184@ = init_object 16644 at 4062.46 -915.38 47.67 // object (a51_ventsouth) (11)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 179.995
029B: 185@ = init_object 16644 at 4047.6499 -883.12 47.67 // object (a51_ventsouth) (12)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 269.995
029B: 186@ = init_object 16644 at 4033.52 -893.25 47.67 // object (a51_ventsouth) (13)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 359.995
029B: 187@ = init_object 16644 at 4030.3101 -918.87 47.67 // object (a51_ventsouth) (14)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 359.989
029B: 188@ = init_object 16644 at 4093.29 -865.88 47.67 // object (a51_ventsouth) (15)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 359.989
029B: 189@ = init_object 16644 at 4103.5698 -878.69 47.67 // object (a51_ventsouth) (16)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 89.989
029B: 190@ = init_object 16644 at 4106.71 -910.27002 47.67 // object (a51_ventsouth) (17)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 59.989
029B: 191@ = init_object 16644 at 4098.48 -924.40002 47.67 // object (a51_ventsouth) (18)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 59.985
029B: 192@ = init_object 16644 at 4104.7598 -944.56 47.67 // object (a51_ventsouth) (19)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 99.985
029B: 193@ = init_object 16644 at 4107.6299 -961.26001 47.67 // object (a51_ventsouth) (20)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 99.981
029B: 194@ = init_object 10990 at 3908.1299 -1016.03 50.45 // object (mission_04_SFS) (4)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 180.0
029B: 195@ = init_object 10990 at 3908.1299 -963.65002 50.45 // object (mission_04_SFS) (5)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 179.995
029B: 196@ = init_object 10990 at 3908.1299 -911.84003 50.45 // object (mission_04_SFS) (6)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 179.995
029B: 197@ = init_object 10990 at 3908.1299 -859.39001 50.45 // object (mission_04_SFS) (7)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 179.995
029B: 198@ = init_object 10990 at 3908.1299 -806.69 50.45 // object (mission_04_SFS) (8)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 179.995
029B: 199@ = init_object 10990 at 3908.1299 -755.20001 50.45 // object (mission_04_SFS) (9)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 179.995
029B: 200@ = init_object 886 at 4043.72 -851.78003 34.87 // object (Elmtreegrn_PO) (50)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 0.0
029B: 201@ = init_object 886 at 4046.25 -836.71997 34.87 // object (Elmtreegrn_PO) (51)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 0.0
029B: 202@ = init_object 12957 at 4019.6899 -871.12 35.39 // object (sw_pickupwreck01) (4)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 309.999
029B: 203@ = init_object 1442 at 4055.46 -939.69 35.31 // object (DYN_FIREBIN0) (4)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 0.0
029B: 204@ = init_object 1442 at 4090.8401 -950.69 35.31 // object (DYN_FIREBIN0) (5)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 0.0
029B: 205@ = init_object 970 at 4098.8101 -962.96997 35.26 // object (fencesmallb) (1)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 90.0
029B: 206@ = init_object 970 at 4098.8101 -967.09003 35.26 // object (fencesmallb) (2)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 90.0
029B: 207@ = init_object 970 at 4098.8101 -971.23999 35.26 // object (fencesmallb) (3)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 90.0
029B: 208@ = init_object 970 at 4072.6101 -904.23999 35.32 // object (fencesmallb) (4)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 90.0
029B: 209@ = init_object 970 at 4072.6101 -908.39001 35.32 // object (fencesmallb) (5)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 90.0
029B: 210@ = init_object 970 at 4072.6101 -912.53998 35.32 // object (fencesmallb) (6)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 90.0
029B: 211@ = init_object 970 at 4072.6101 -913.27002 35.32 // object (fencesmallb) (7)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 90.0
029B: 212@ = init_object 970 at 4074.6899 -915.34003 35.32 // object (fencesmallb) (8)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 180.0
029B: 213@ = init_object 970 at 4095.1299 -888.71997 35.26 // object (fencesmallb) (9)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 179.995
029B: 214@ = init_object 970 at 4099.25 -888.71997 35.26 // object (fencesmallb) (10)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 179.995
029B: 215@ = init_object 970 at 4095.0 -893.23999 35.26 // object (fencesmallb) (11)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 179.995
029B: 216@ = init_object 970 at 4099.0801 -893.23999 35.26 // object (fencesmallb) (12)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 179.995
029B: 217@ = init_object 1226 at 3990.78 -923.95001 38.58 // object (lamppost3) (26)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 179.995
029B: 218@ = init_object 1226 at 3990.78 -913.78003 38.58 // object (lamppost3) (27)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 179.995

0249: release_model 6959
0249: release_model 1438
0249: release_model 1365
0249: release_model 1498
0249: release_model 12957
0249: release_model 8650
0249: release_model 1219
0249: release_model 5442
0249: release_model 4877
0249: release_model 10391
0249: release_model 10990
0249: release_model 10998
0249: release_model 11001
0249: release_model 8673
0249: release_model 10995
0249: release_model 10562
0249: release_model 4594
0249: release_model 4112
0249: release_model 8355
0249: release_model 4682
0249: release_model 8688
0249: release_model 1315
0249: release_model 1226
0249: release_model 886
0249: release_model 922
0249: release_model 1372
0249: release_model 1265
0249: release_model 1224
0249: release_model 944
0249: release_model 2933
0249: release_model 1332
0249: release_model 2912
0249: release_model 1227
0249: release_model 16644
0249: release_model 1442
0249: release_model 970

0247: load_model 1226
0247: load_model 922
0247: load_model 3594
0247: load_model 1415
0247: load_model 2890
0247: load_model 1332
0247: load_model 1224
0247: load_model 803
0247: load_model 1498
0247: load_model 11001
0247: load_model 2933
0247: load_model 1227
0247: load_model 944
0247: load_model 970
0247: load_model 1337
0247: load_model 1338
0247: load_model 1219
0247: load_model 5476
0247: load_model 2011
0247: load_model 911
0247: load_model 886
0247: load_model 647
0247: load_model 1257
0247: load_model 1291
0247: load_model 8650
0247: load_model 16644
0247: load_model 1225
0247: load_model 1429
0247: load_model 1438
0247: load_model 3302
0247: load_model 2960
0247: load_model 16500
0247: load_model 1558
0247: load_model 2912
0247: load_model 1439
0247: load_model 1265
038B: load_requested_models


029B: 1@ = init_object 1226 at 3990.78 -903.96997 38.58 // object (lamppost3) (28)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 179.995
029B: 2@ = init_object 1226 at 3993.72 -894.46002 38.58 // object (lamppost3) (29)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 179.995
029B: 3@ = init_object 1226 at 4012.6399 -868.96002 38.58 // object (lamppost3) (30)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 179.995
029B: 4@ = init_object 1226 at 4017.99 -886.59003 38.58 // object (lamppost3) (31)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 269.995
029B: 5@ = init_object 1226 at 4026.95 -886.59003 38.58 // object (lamppost3) (32)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 269.995
029B: 6@ = init_object 1226 at 4067.8401 -918.91998 38.58 // object (lamppost3) (33)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 229.995
029B: 7@ = init_object 1226 at 4059.8401 -910.91998 38.58 // object (lamppost3) (34)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 229.993
029B: 8@ = init_object 1226 at 4054.5901 -899.16998 38.58 // object (lamppost3) (35)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 179.993
029B: 9@ = init_object 1226 at 4054.5901 -889.21002 38.58 // object (lamppost3) (36)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 179.992
029B: 10@ = init_object 1226 at 4093.8401 -905.22998 38.58 // object (lamppost3) (37)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 269.992
029B: 11@ = init_object 1226 at 4103.2598 -918.15002 38.58 // object (lamppost3) (38)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 269.989
029B: 12@ = init_object 1226 at 4107.7598 -958.96997 38.58 // object (lamppost3) (39)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 269.989
029B: 13@ = init_object 1226 at 4079.1399 -966.17999 38.58 // object (lamppost3) (40)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 269.989
029B: 14@ = init_object 1226 at 4070.54 -966.17999 38.58 // object (lamppost3) (41)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 269.989
029B: 15@ = init_object 1226 at 4046.1499 -975.91998 38.58 // object (lamppost3) (42)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 179.989
029B: 16@ = init_object 1226 at 4046.1499 -984.40997 38.58 // object (lamppost3) (43)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 179.984
029B: 17@ = init_object 1226 at 4046.1499 -1001.18 38.58 // object (lamppost3) (44)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 269.984
029B: 18@ = init_object 1226 at 4030.95 -1001.18 38.58 // object (lamppost3) (45)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 269.984
029B: 19@ = init_object 1226 at 4059.3899 -1001.18 38.58 // object (lamppost3) (46)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 269.984
029B: 20@ = init_object 1226 at 4071.5901 -1001.18 38.58 // object (lamppost3) (47)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 269.984
029B: 21@ = init_object 1226 at 4084.5801 -1001.18 38.58 // object (lamppost3) (48)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 269.984
029B: 22@ = init_object 1226 at 4100.2798 -1001.18 38.58 // object (lamppost3) (49)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 269.984
029B: 23@ = init_object 1226 at 4092.25 -983.52002 38.58 // object (lamppost3) (50)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 359.984
029B: 24@ = init_object 1226 at 4092.25 -974.78003 38.58 // object (lamppost3) (51)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 359.984
029B: 25@ = init_object 1226 at 4087.1101 -956.87 38.58 // object (lamppost3) (52)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 179.984
029B: 26@ = init_object 1226 at 4087.1101 -946.81 38.58 // object (lamppost3) (53)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 179.984
029B: 27@ = init_object 922 at 4101.2798 -952.97998 35.59 // object (Packing_carates1) (11)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 179.995
029B: 28@ = init_object 922 at 4096.6099 -952.97998 35.59 // object (Packing_carates1) (12)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 179.995
029B: 29@ = init_object 922 at 4084.6101 -940.97998 35.59 // object (Packing_carates1) (13)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 269.995
029B: 30@ = init_object 922 at 4071.78 -995.53003 35.59 // object (Packing_carates1) (14)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 269.995
029B: 31@ = init_object 922 at 4041.45 -991.15997 35.59 // object (Packing_carates1) (15)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 269.995
029B: 34@ = init_object 922 at 4046.1699 -987.82001 35.59 // object (Packing_carates1) (16)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 179.995
029B: 35@ = init_object 922 at 4060.4399 -984.07001 35.59 // object (Packing_carates1) (17)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 229.995
029B: 36@ = init_object 922 at 4038.23 -968.19 35.59 // object (Packing_carates1) (18)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 179.993
029B: 37@ = init_object 3594 at 4009.0601 -945.57001 35.34 // object (la_fuckcar1) (1)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 330.0
029B: 38@ = init_object 3594 at 4057.9099 -992.77002 35.34 // object (la_fuckcar1) (2)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 289.996
029B: 39@ = init_object 3594 at 4104.0698 -994.52002 35.34 // object (la_fuckcar1) (3)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 259.995
029B: 40@ = init_object 3594 at 4106.6899 -945.21002 35.34 // object (la_fuckcar1) (4)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 239.991
029B: 41@ = init_object 3594 at 4082.74 -922.71997 35.34 // object (la_fuckcar1) (5)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 275.991
029B: 42@ = init_object 1415 at 4094.1899 -935.27002 34.71 // object (DYN_DUMPSTER) (4)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 3594 at 4059.8501 -876.75 35.34 // object (la_fuckcar1) (6)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 339.991
029B: 44@ = init_object 3594 at 4001.75 -903.44 35.34 // object (la_fuckcar1) (7)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 339.988
029B: 45@ = init_object 2890 at 4000.1799 -965.65002 34.71 // object (kmb_skip) (3)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 0.0
029B: 46@ = init_object 2890 at 4110.02 -925.56 34.71 // object (kmb_skip) (4)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 0.0
029B: 47@ = init_object 1332 at 4086.8501 -929.32001 35.77 // object (BinNt02_LA) (7)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 109.985
029B: 48@ = init_object 1332 at 4086.73 -925.88 35.77 // object (BinNt02_LA) (8)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 89.984
029B: 49@ = init_object 1224 at 4072.3 -933.65997 35.32 // object (woodenbox) (18)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 289.99
029B: 50@ = init_object 1224 at 4075.5601 -933.15002 35.32 // object (woodenbox) (19)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 259.99
029B: 51@ = init_object 1224 at 4051.3101 -966.91998 35.32 // object (woodenbox) (20)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 269.986
029B: 52@ = init_object 1224 at 4067.79 -966.45001 35.32 // object (woodenbox) (21)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 269.984
029B: 53@ = init_object 1224 at 4090.8899 -957.42999 35.32 // object (woodenbox) (22)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 269.984
029B: 54@ = init_object 1224 at 4085.3101 -974.26001 35.32 // object (woodenbox) (23)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 269.984
029B: 55@ = init_object 1224 at 4074.72 -1004.0 35.32 // object (woodenbox) (24)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 269.984
029B: 56@ = init_object 1224 at 4077.1201 -1004.53 35.32 // object (woodenbox) (25)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 269.984
029B: 57@ = init_object 1224 at 4095.71 -992.01001 35.32 // object (woodenbox) (26)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 259.984
029B: 58@ = init_object 1224 at 4093.3501 -989.59998 35.32 // object (woodenbox) (27)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 289.98
029B: 59@ = init_object 803 at 4076.4199 -1008.9 36.62 // object (genVEG_bush09) (1)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 79.997
029B: 60@ = init_object 1498 at 4021.95 -1009.94 34.68 // object (Gen_doorEXT03) (12)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 270.0
029B: 61@ = init_object 11001 at 3948.71 -1171.08 46.44 // object (mission_16_SFS) (13)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 180.0
029B: 62@ = init_object 2933 at 4081.8601 -901.28003 38.58 // object (pol_comp_gate) (2)
0453: set_object 62@ XY_rotation 90.0 0.0 angle 0.0
029B: 63@ = init_object 2933 at 4047.0 -937.85999 38.65 // object (pol_comp_gate) (3)
0453: set_object 63@ XY_rotation 90.0 0.0 angle 0.0
029B: 64@ = init_object 2933 at 4038.22 -973.40997 38.9 // object (pol_comp_gate) (4)
0453: set_object 64@ XY_rotation 90.0 0.0 angle 0.0
029B: 65@ = init_object 2933 at 4022.3101 -924.13 40.4 // object (pol_comp_gate) (5)
0453: set_object 65@ XY_rotation 90.0 0.0 angle 270.0
029B: 66@ = init_object 2933 at 4025.45 -924.13 42.15 // object (pol_comp_gate) (6)
0453: set_object 66@ XY_rotation 90.0 0.0 angle 270.0
029B: 67@ = init_object 2933 at 4019.4099 -924.13 44.1 // object (pol_comp_gate) (7)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 270.0
029B: 68@ = init_object 1227 at 4037.77 -897.41998 35.56 // object (dump1) (5)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 270.0
029B: 69@ = init_object 2933 at 4035.0901 -894.19 39.07 // object (pol_comp_gate) (8)
0453: set_object 69@ XY_rotation 90.0 0.0 angle 180.0
029B: 70@ = init_object 944 at 4076.4199 -901.85999 35.57 // object (Packing_carates04) (3)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 270.0
029B: 71@ = init_object 970 at 4079.6399 -899.59998 39.21 // object (fencesmallb) (13)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 0.0
029B: 72@ = init_object 970 at 4083.77 -899.59998 39.21 // object (fencesmallb) (14)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 0.0
029B: 73@ = init_object 970 at 4085.8501 -901.66998 39.21 // object (fencesmallb) (15)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 270.0
029B: 74@ = init_object 970 at 4051.28 -938.29999 39.28 // object (fencesmallb) (16)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 270.0
029B: 75@ = init_object 970 at 4049.21 -936.25 39.28 // object (fencesmallb) (17)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 0.0
029B: 76@ = init_object 922 at 4053.6299 -958.40997 35.59 // object (Packing_carates1) (19)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 89.989
029B: 77@ = init_object 922 at 4059.1001 -955.44 35.59 // object (Packing_carates1) (20)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 89.989
029B: 78@ = init_object 1332 at 4045.95 -935.5 35.77 // object (BinNt02_LA) (9)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 359.997
029B: 79@ = init_object 970 at 4040.4399 -971.78998 39.53 // object (fencesmallb) (18)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 0.0
029B: 80@ = init_object 970 at 4033.73 -971.78998 39.53 // object (fencesmallb) (19)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 0.0
029B: 81@ = init_object 970 at 4042.5 -973.82001 39.53 // object (fencesmallb) (20)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 270.0
029B: 82@ = init_object 970 at 4027.0601 -926.32001 42.73 // object (fencesmallb) (21)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 270.0
029B: 83@ = init_object 970 at 4034.9199 -892.60999 39.65 // object (fencesmallb) (23)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 180.0
029B: 84@ = init_object 970 at 4039.05 -892.60999 39.65 // object (fencesmallb) (24)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 179.995
029B: 85@ = init_object 970 at 4034.6699 -895.78998 39.65 // object (fencesmallb) (25)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 179.995
029B: 86@ = init_object 970 at 4030.55 -895.78998 39.65 // object (fencesmallb) (26)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 179.995
029B: 87@ = init_object 970 at 4034.77 -873.04999 39.8 // object (fencesmallb) (27)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 179.995
029B: 88@ = init_object 970 at 4036.8401 -873.04999 39.8 // object (fencesmallb) (28)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 179.995
029B: 89@ = init_object 970 at 4032.74 -870.96997 39.8 // object (fencesmallb) (29)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 89.995
029B: 90@ = init_object 1337 at 4040.23 -870.77002 35.36 // object (BinNt07_LA) (8)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 270.0
029B: 91@ = init_object 1337 at 4040.23 -871.52002 35.36 // object (BinNt07_LA) (9)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 270.0
029B: 92@ = init_object 1338 at 4004.27 -877.45001 35.42 // object (BinNt08_LA) (4)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 9.993
029B: 93@ = init_object 1338 at 4036.3401 -871.03998 35.42 // object (BinNt08_LA) (5)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 9.992
029B: 94@ = init_object 1332 at 4030.78 -867.34998 35.77 // object (BinNt02_LA) (10)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 89.98
029B: 95@ = init_object 1219 at 4111.96 -878.72998 35.09 // object (palette) (6)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 339.997
029B: 96@ = init_object 1219 at 4093.8899 -881.81 35.07 // object (palette) (7)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 349.996
029B: 97@ = init_object 1219 at 4108.7202 -918.94 35.07 // object (palette) (8)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 349.991
029B: 98@ = init_object 1498 at 4037.8201 -988.70001 39.09 // object (Gen_doorEXT03) (13)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 0.0
029B: 99@ = init_object 922 at 4017.78 -985.45001 35.59 // object (Packing_carates1) (21)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 229.995
029B: 100@ = init_object 922 at 3995.21 -914.03003 35.59 // object (Packing_carates1) (22)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 269.993
029B: 101@ = init_object 922 at 3997.0701 -916.83002 35.59 // object (Packing_carates1) (23)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 179.989
029B: 102@ = init_object 5476 at 3934.99 -1004.53 41.88 // object (laeIdleProj01) (4)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 90.0
029B: 103@ = init_object 5476 at 3934.99 -1004.53 51.51 // object (laeIdleProj01) (5)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 90.0
029B: 104@ = init_object 2011 at 4091.24 -1003.24 35.97 // object (nu_plant2_ofc) (1)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 0.0
029B: 105@ = init_object 2011 at 4096.2002 -1003.24 35.97 // object (nu_plant2_ofc) (2)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 911 at 4107.7998 -998.19 35.28 // object (BUST_CABINET_1) (1)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 310.0
029B: 107@ = init_object 911 at 4074.7 -983.25 35.28 // object (BUST_CABINET_1) (2)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 19.996
029B: 108@ = init_object 911 at 4087.3899 -932.96002 35.28 // object (BUST_CABINET_1) (3)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 269.995
029B: 109@ = init_object 922 at 4068.72 -911.16998 35.59 // object (Packing_carates1) (24)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 89.995
029B: 110@ = init_object 1224 at 4068.8401 -896.38 35.32 // object (woodenbox) (28)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 29.995
029B: 111@ = init_object 886 at 4124.1899 -888.06 34.99 // object (Elmtreegrn_PO) (52)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 886 at 4130.54 -879.71002 34.99 // object (Elmtreegrn_PO) (53)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 886 at 4138.3901 -870.28998 34.99 // object (Elmtreegrn_PO) (54)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 886 at 4163.7598 -878.32001 34.99 // object (Elmtreegrn_PO) (55)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 886 at 4163.7598 -895.59003 34.99 // object (Elmtreegrn_PO) (56)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 0.0
029B: 116@ = init_object 886 at 4135.5 -905.01001 34.99 // object (Elmtreegrn_PO) (57)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 0.0
029B: 117@ = init_object 886 at 4163.0098 -906.40002 34.99 // object (Elmtreegrn_PO) (58)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 0.0
029B: 118@ = init_object 886 at 4130.04 -947.21997 34.99 // object (Elmtreegrn_PO) (59)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 0.0
029B: 119@ = init_object 886 at 4120.6201 -958.21002 34.99 // object (Elmtreegrn_PO) (60)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 0.0
029B: 120@ = init_object 647 at 4166.5898 -950.0 36.32 // object (new_bushsm) (1)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 647 at 4163.77 -950.0 36.32 // object (new_bushsm) (2)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 0.0
029B: 122@ = init_object 647 at 4160.8101 -950.0 36.32 // object (new_bushsm) (3)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 647 at 4157.4199 -950.0 36.32 // object (new_bushsm) (4)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 0.0
029B: 124@ = init_object 647 at 4154.1699 -950.0 36.32 // object (new_bushsm) (5)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 647 at 4151.6699 -950.0 36.32 // object (new_bushsm) (6)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 1257 at 4169.9399 -928.96002 36.01 // object (bustopm) (2)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 180.0
029B: 127@ = init_object 1257 at 3960.75 -889.20001 36.0 // object (bustopm) (3)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 179.995
029B: 128@ = init_object 1291 at 3974.3301 -890.60999 35.23 // object (postbox1) (1)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 90.0
029B: 129@ = init_object 8650 at 3988.6899 -882.46002 46.81 // object (shbbyhswall06_lvs) (15)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 8650 at 3988.6899 -882.46002 49.01 // object (shbbyhswall06_lvs) (16)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 0.0
029B: 131@ = init_object 8650 at 3988.6899 -882.46002 51.08 // object (shbbyhswall06_lvs) (17)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 16644 at 4026.46 -866.63 47.67 // object (a51_ventsouth) (21)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 13.989
029B: 133@ = init_object 16644 at 4012.3301 -870.09003 47.67 // object (a51_ventsouth) (22)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 13.986
029B: 134@ = init_object 16644 at 4001.23 -895.75 47.67 // object (a51_ventsouth) (23)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 329.989
029B: 135@ = init_object 16644 at 3993.1299 -891.04999 47.67 // object (a51_ventsouth) (24)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 329.985
029B: 136@ = init_object 1332 at 4086.73 -922.63 35.77 // object (BinNt02_LA) (11)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 89.984
029B: 137@ = init_object 1225 at 4062.6399 -961.66998 35.11 // object (barrel4) (1)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 1225 at 4058.96 -940.51001 35.11 // object (barrel4) (2)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 0.0
029B: 139@ = init_object 1225 at 4040.4399 -931.5 35.11 // object (barrel4) (3)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 0.0
029B: 140@ = init_object 1225 at 4051.97 -983.07001 35.11 // object (barrel4) (4)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 0.0
029B: 141@ = init_object 1225 at 4023.78 -949.28998 35.11 // object (barrel4) (5)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 0.0
029B: 142@ = init_object 1225 at 4033.8301 -960.33002 35.11 // object (barrel4) (6)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 0.0
029B: 143@ = init_object 1225 at 4033.8999 -903.94 35.11 // object (barrel4) (7)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 0.0
029B: 144@ = init_object 1225 at 4020.77 -877.71002 35.11 // object (barrel4) (8)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 0.0
029B: 145@ = init_object 1225 at 3996.4299 -899.5 35.11 // object (barrel4) (9)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 0.0
029B: 146@ = init_object 1225 at 4003.9399 -954.46002 35.11 // object (barrel4) (10)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 1225 at 4009.8101 -982.48999 35.11 // object (barrel4) (11)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 0.0
029B: 148@ = init_object 1225 at 4086.75 -989.52002 35.11 // object (barrel4) (12)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 0.0
029B: 149@ = init_object 1225 at 4108.52 -1004.58 35.11 // object (barrel4) (13)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 0.0
029B: 150@ = init_object 1225 at 4093.3201 -947.20001 35.11 // object (barrel4) (14)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 0.0
029B: 151@ = init_object 1225 at 4072.6899 -964.90002 35.11 // object (barrel4) (15)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 0.0
029B: 152@ = init_object 1225 at 4072.3601 -920.64001 35.11 // object (barrel4) (16)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0
029B: 153@ = init_object 1225 at 4066.6899 -891.23999 35.11 // object (barrel4) (17)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 1225 at 4091.8501 -877.70001 35.11 // object (barrel4) (18)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0
029B: 155@ = init_object 1225 at 4000.6799 -926.84998 35.11 // object (barrel4) (19)
0453: set_object 155@ XY_rotation 0.0 0.0 angle 0.0
029B: 156@ = init_object 1225 at 4018.99 -965.91998 48.12 // object (barrel4) (20)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 0.0
029B: 157@ = init_object 1225 at 4044.4399 -946.01001 48.12 // object (barrel4) (21)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 0.0
029B: 158@ = init_object 1225 at 4047.9299 -913.03998 48.12 // object (barrel4) (22)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 0.0
029B: 159@ = init_object 1225 at 4107.5601 -892.62 48.12 // object (barrel4) (23)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 0.0
029B: 160@ = init_object 1225 at 4079.27 -866.75 48.12 // object (barrel4) (26)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 0.0
029B: 161@ = init_object 1225 at 4047.1899 -868.96997 48.12 // object (barrel4) (27)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 0.0
029B: 162@ = init_object 1225 at 4014.8999 -916.08002 48.12 // object (barrel4) (28)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 0.0
029B: 163@ = init_object 1225 at 4002.21 -872.69 48.12 // object (barrel4) (29)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 0.0
029B: 164@ = init_object 1225 at 4076.4099 -951.10999 48.12 // object (barrel4) (30)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 0.0
029B: 165@ = init_object 1225 at 4071.5801 -973.39001 48.12 // object (barrel4) (31)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 0.0
029B: 166@ = init_object 1225 at 4108.5898 -975.15997 48.12 // object (barrel4) (32)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 0.0
029B: 167@ = init_object 1225 at 4090.8799 -917.23999 48.12 // object (barrel4) (33)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 0.0
029B: 168@ = init_object 1429 at 4100.6201 -919.26001 34.96 // object (DYN_TV) (1)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 160.0
029B: 169@ = init_object 1429 at 4086.28 -953.01001 34.96 // object (DYN_TV) (2)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 89.999
029B: 170@ = init_object 1429 at 4053.3501 -949.07001 34.96 // object (DYN_TV) (3)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 69.995
029B: 171@ = init_object 1429 at 4053.1001 -950.12 34.96 // object (DYN_TV) (4)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 89.994
029B: 172@ = init_object 1429 at 4042.5801 -973.72998 34.96 // object (DYN_TV) (5)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 109.989
029B: 173@ = init_object 1429 at 4028.24 -927.48999 34.96 // object (DYN_TV) (6)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 19.984
029B: 174@ = init_object 1337 at 4044.1001 -974.45001 35.36 // object (BinNt07_LA) (10)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 109.987
029B: 175@ = init_object 1337 at 4043.5701 -973.85999 35.36 // object (BinNt07_LA) (11)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 119.984
029B: 176@ = init_object 1498 at 4037.3201 -974.65997 34.64 // object (Gen_doorEXT03) (14)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 0.0
029B: 177@ = init_object 1438 at 4041.1599 -1001.63 34.71 // object (DYN_BOX_PILE_2) (8)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 179.995
029B: 178@ = init_object 1438 at 4034.8101 -1001.63 34.71 // object (DYN_BOX_PILE_2) (9)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 179.995
029B: 179@ = init_object 1332 at 4030.78 -864.59998 35.77 // object (BinNt02_LA) (12)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 89.978
029B: 180@ = init_object 1227 at 4067.73 -874.13 35.56 // object (dump1) (6)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 270.0
029B: 181@ = init_object 1227 at 4102.1099 -881.26001 35.56 // object (dump1) (7)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 180.0
029B: 182@ = init_object 1227 at 4081.1799 -876.97998 35.56 // object (dump1) (8)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 89.995
029B: 183@ = init_object 3594 at 4047.75 -880.77002 35.34 // object (la_fuckcar1) (8)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 269.988
029B: 184@ = init_object 3302 at 4060.8799 -895.16998 34.79 // object (cxrf_corpanel) (3)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 349.999
029B: 185@ = init_object 3302 at 4086.22 -887.51001 34.79 // object (cxrf_corpanel) (4)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 309.997
029B: 186@ = init_object 3302 at 4103.7002 -912.16998 34.79 // object (cxrf_corpanel) (5)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 239.996
029B: 187@ = init_object 2960 at 4111.8198 -999.62 43.0 // object (kmb_beam) (1)
0453: set_object 187@ XY_rotation 0.0 90.0 angle 0.0
029B: 188@ = init_object 2960 at 4111.8198 -999.62 38.75 // object (kmb_beam) (2)
0453: set_object 188@ XY_rotation 0.0 90.0 angle 0.0
029B: 189@ = init_object 2960 at 4111.8198 -999.62 35.25 // object (kmb_beam) (3)
0453: set_object 189@ XY_rotation 0.0 90.0 angle 0.0
029B: 190@ = init_object 2960 at 4022.1001 -975.57001 42.99 // object (kmb_beam) (4)
0453: set_object 190@ XY_rotation 0.0 90.0 angle 0.0
029B: 191@ = init_object 2960 at 4022.1001 -975.57001 38.53 // object (kmb_beam) (5)
0453: set_object 191@ XY_rotation 0.0 90.0 angle 0.0
029B: 192@ = init_object 2960 at 4022.1001 -975.57001 34.82 // object (kmb_beam) (6)
0453: set_object 192@ XY_rotation 0.0 90.0 angle 0.0
029B: 193@ = init_object 2960 at 4068.27 -878.39001 43.09 // object (kmb_beam) (7)
0453: set_object 193@ XY_rotation 0.0 90.0 angle 270.0
029B: 194@ = init_object 2960 at 4068.27 -878.39001 38.7 // object (kmb_beam) (8)
0453: set_object 194@ XY_rotation 0.0 90.0 angle 270.0
029B: 195@ = init_object 2960 at 4068.27 -878.39001 34.7 // object (kmb_beam) (9)
0453: set_object 195@ XY_rotation 0.0 90.0 angle 270.0
029B: 196@ = init_object 2960 at 4111.4102 -885.17999 43.2 // object (kmb_beam) (10)
0453: set_object 196@ XY_rotation 0.0 90.0 angle 180.0
029B: 197@ = init_object 2960 at 4111.6699 -960.25 43.16 // object (kmb_beam) (13)
0453: set_object 197@ XY_rotation 0.0 90.0 angle 179.995
029B: 198@ = init_object 1224 at 4018.95 -928.32001 35.32 // object (woodenbox) (29)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 339.994
029B: 199@ = init_object 1224 at 4019.0701 -926.64001 35.32 // object (woodenbox) (30)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 359.994
029B: 200@ = init_object 1224 at 4015.5 -935.91998 35.32 // object (woodenbox) (31)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 19.99
029B: 201@ = init_object 1224 at 4013.8601 -936.52002 35.32 // object (woodenbox) (32)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 9.99

029B: 203@ = init_object 2960 at 4111.4102 -885.17999 38.99 // object (kmb_beam) (17)
0453: set_object 203@ XY_rotation 0.0 90.0 angle 179.995
029B: 204@ = init_object 2960 at 4111.4102 -885.17999 34.53 // object (kmb_beam) (18)
0453: set_object 204@ XY_rotation 0.0 90.0 angle 179.995

029B: 206@ = init_object 2960 at 4111.6699 -960.25 38.76 // object (kmb_beam) (19)
0453: set_object 206@ XY_rotation 0.0 90.0 angle 179.995
029B: 207@ = init_object 2960 at 4111.6699 -960.25 34.8 // object (kmb_beam) (20)
0453: set_object 207@ XY_rotation 0.0 90.0 angle 179.995

029B: 211@ = init_object 1498 at 4080.8 -943.34003 34.64 // object (Gen_doorEXT03) (15)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 0.0
029B: 212@ = init_object 1332 at 4047.01 -888.23999 35.67 // object (BinNt02_LA) (13)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 359.992
029B: 213@ = init_object 1558 at 4077.3201 -899.96997 35.28 // object (CJ_CARDBRD_PICKUP) (4)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 350.0
029B: 214@ = init_object 886 at 4122.2798 -904.19 34.83 // object (Elmtreegrn_PO) (61)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 0.0
029B: 215@ = init_object 886 at 4120.5298 -930.88 34.83 // object (Elmtreegrn_PO) (62)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 0.0
029B: 216@ = init_object 886 at 4119.7798 -948.35999 34.83 // object (Elmtreegrn_PO) (63)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 0.0
029B: 217@ = init_object 1337 at 4098.5698 -882.56 35.36 // object (BinNt07_LA) (13)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 270.0
029B: 218@ = init_object 1337 at 4098.5698 -883.56 35.36 // object (BinNt07_LA) (14)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 270.0
029B: 219@ = init_object 1219 at 4110.5698 -875.84003 37.24 // object (palette) (9)
0453: set_object 219@ XY_rotation 0.0 0.0 angle 249.994
029B: 220@ = init_object 1219 at 4107.04 -875.84003 37.24 // object (palette) (10)
0453: set_object 220@ XY_rotation 0.0 0.0 angle 269.994
029B: 221@ = init_object 1332 at 4002.3701 -886.44 35.77 // object (BinNt02_LA) (14)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 169.978
029B: 222@ = init_object 2933 at 4002.3701 -881.34003 39.17 // object (pol_comp_gate) (9)
0453: set_object 222@ XY_rotation 90.0 0.0 angle 90.0
029B: 223@ = init_object 970 at 4004.0 -883.57001 39.8 // object (fencesmallb) (30)
0453: set_object 223@ XY_rotation 0.0 0.0 angle 89.995
029B: 224@ = init_object 970 at 4004.0 -879.46002 39.8 // object (fencesmallb) (31)
0453: set_object 224@ XY_rotation 0.0 0.0 angle 89.989
029B: 225@ = init_object 970 at 4004.0 -875.37 39.8 // object (fencesmallb) (32)
0453: set_object 225@ XY_rotation 0.0 0.0 angle 89.989
029B: 226@ = init_object 2912 at 3998.4299 -887.92999 34.71 // object (temp_crate1) (4)
0453: set_object 226@ XY_rotation 0.0 0.0 angle 9.994
029B: 227@ = init_object 1338 at 4038.6399 -871.57001 35.42 // object (BinNt08_LA) (6)
0453: set_object 227@ XY_rotation 0.0 0.0 angle 309.992
029B: 228@ = init_object 1498 at 4033.3601 -870.12 34.64 // object (Gen_doorEXT03) (16)
0453: set_object 228@ XY_rotation 0.0 0.0 angle 0.0
029B: 229@ = init_object 1224 at 4034.72 -973.0 35.32 // object (woodenbox) (33)
0453: set_object 229@ XY_rotation 0.0 0.0 angle 19.99
029B: 230@ = init_object 1224 at 4035.1399 -971.26001 35.32 // object (woodenbox) (34)
0453: set_object 230@ XY_rotation 0.0 0.0 angle 359.99
029B: 231@ = init_object 886 at 4144.3901 -918.75 34.84 // object (Elmtreegrn_PO) (64)
0453: set_object 231@ XY_rotation 0.0 0.0 angle 0.0
029B: 232@ = init_object 886 at 4150.6699 -909.15002 34.84 // object (Elmtreegrn_PO) (65)
0453: set_object 232@ XY_rotation 0.0 0.0 angle 0.0
029B: 233@ = init_object 886 at 4141.8198 -940.91998 34.89 // object (Elmtreegrn_PO) (66)
0453: set_object 233@ XY_rotation 0.0 0.0 angle 0.0
029B: 234@ = init_object 886 at 4136.3599 -922.46997 34.89 // object (Elmtreegrn_PO) (67)
0453: set_object 234@ XY_rotation 0.0 0.0 angle 0.0
029B: 235@ = init_object 1439 at 4064.1799 -926.63 34.71 // object (DYN_DUMPSTER_1) (3)
0453: set_object 235@ XY_rotation 0.0 0.0 angle 45.994
029B: 236@ = init_object 1265 at 4058.3401 -928.84003 35.18 // object (BlackBag2) (9)
0453: set_object 236@ XY_rotation 0.0 0.0 angle 0.0
029B: 237@ = init_object 1265 at 4057.24 -928.94 35.18 // object (BlackBag2) (10)
0453: set_object 237@ XY_rotation 0.0 0.0 angle 0.0

0249: release_model 1226
0249: release_model 922
0249: release_model 3594
0249: release_model 1415
0249: release_model 2890
0249: release_model 1332
0249: release_model 1224
0249: release_model 803
0249: release_model 1498
0249: release_model 11001
0249: release_model 2933
0249: release_model 1227
0249: release_model 944
0249: release_model 970
0249: release_model 1337
0249: release_model 1338
0249: release_model 1219
0249: release_model 5476
0249: release_model 2011
0249: release_model 911
0249: release_model 886
0249: release_model 647
0249: release_model 1257
0249: release_model 1291
0249: release_model 8650
0249: release_model 16644
0249: release_model 1225
0249: release_model 1429
0249: release_model 1438
0249: release_model 3302
0249: release_model 2960
0249: release_model 16500
0249: release_model 1558
0249: release_model 2912
0249: release_model 1439
0249: release_model 1265

$music = audiostream.Load("xcleo\battle_maps\.mp3")

$actor_sweet = 1
$actor_smoke = 0     //player 2
$actor_ryder = 0     //player 1
730@ = 0
015F: set_camera_position  4090.7122 -980.6513 40.7088 rotation 0.0 0.0 0.0
0160: set_camera_point_at  4090.1384 -955.6574 36.7088 switchstyle 2

00A1: put_actor $PLAYER_ACTOR at  4074.3945 -951.1892 35.7088
0173: set_actor $PLAYER_ACTOR Z_angle_to 0.003
0860: link_actor $PLAYER_ACTOR to_interior 0
const
SET_TIME = 780@
SET_PEDS = 781@
SET_LUIGI = 782@
SET_AI = 783@
SET_LIVES = 784@
SET_MUSIC = 785@
SET_modes = 786@
set_day = 788@
weather = 789@

end
$Actor_Truth = 300
SET_TIME = 0
SET_PEDS = 0
SET_LUIGI = 0
SET_AI = 0
SET_LIVES = 0
SET_MUSIC = 0
SET_modes = 0
set_day = 0
weather = 0  
:setup
015F: set_camera_position  4090.7122 -980.6513 40.7088 rotation 0.0 0.0 0.0
0160: set_camera_point_at  4090.1384 -955.6574 36.7088 switchstyle 2

wait 700
048F: actor $PLAYER_ACTOR remove_weapons

if 
056D:   actor $second_PLAYER_ACTOR defined

then
048F: actor $second_PLAYER_ACTOR remove_weapons

end
$Actor_Catalina = 0
0826: enable_hud 0
0581: enable_radar 0
00C0: set_current_time 8 0
01B6: weather 0


01B5: force_weather 0
//$menu = audiostream.Load("cleo\battle_maps\menu.mp3")
//audiostream.PerformAction($menu , play)
//audiostream.Loop($menu, 1)
//015F: set_camera_position   3699.6328 -1177.66 1636.668 rotation 0.0 0.0 0.0
//0160: set_camera_point_at  3710.4158 -1145.4374 1633.668 switchstyle 2
player.CanMove(0) = false
0ADF: add_dynamic_GXT_entry "setmap" text "~w~2-Player Setup"      //Multiplayer
0ADF: add_dynamic_GXT_entry "helpap2" text "Nevagate ~u~/~d~ for the options."
0ADF: add_dynamic_GXT_entry "set01" text "Set Time"
0ADF: add_dynamic_GXT_entry "set02" text "Peds & Cars"
0ADF: add_dynamic_GXT_entry "set03" text "Luigi Bomb Trap"
0ADF: add_dynamic_GXT_entry "set04" text "AIs"
0ADF: add_dynamic_GXT_entry "set05" text "Lives"
0ADF: add_dynamic_GXT_entry "set06" text "Set Music"
0ADF: add_dynamic_GXT_entry "set07" text "Time of Day"
0ADF: add_dynamic_GXT_entry "set08" text "Weather"
0ADF: add_dynamic_GXT_entry "set09" text "Start Game"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "NEXT MUSIC"
0ADF: add_dynamic_GXT_entry "set12" text "Start Game"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'helpap2'  //// show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'dummy' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 510@ column  0 header 'setmap' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'set07' 'set08' 'set09' 'dummy' 'dummy' 'set12'
090E: set_panel 510@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
//0512: set_panel 510@ row 3 enable 0
//0512: set_panel 510@ row 2 enable 0
//0512: set_panel 510@ row 7 enable 0
//08D9: set_panel 510@ row 4 enable 0
//08D9: set_panel 510@ row 7 enable 0
//08D9: set_panel 510@ row 0 enable 0
:set_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @set_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @set_Menu_2
0ACD: show_text_highpriority "Disabled!" time 3000
jump @set_Menu_1
jump @set_Menu_21//--jump to menue exit

:set_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @set_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @set_Menu_3      
//0A94: start_custom_mission "setd_mode\zombie_horde_only" 

SET_TIME += 1

if
SET_TIME == 0
then
0ACD: show_text_highpriority "500 Seconds" time 3000
$Actor_Truth = 500
wait 300
end
if
SET_TIME == 1
then
0ACD: show_text_highpriority "60 Seconds" time 3000
$Actor_Truth = 60
wait 300
end
if
SET_TIME == 2
then
0ACD: show_text_highpriority "100 Seconds" time 3000
$Actor_Truth = 100
wait 300
end
if
SET_TIME == 3
then
0ACD: show_text_highpriority "300 Seconds" time 3000
$Actor_Truth = 300
wait 300
end
if
SET_TIME == 4
then
0ACD: show_text_highpriority "500 Seconds" time 3000
$Actor_Truth = 500
wait 300
end
if
SET_TIME == 5
then
0ACD: show_text_highpriority "1000 Seconds" time 3000
$Actor_Truth = 1000
wait 300
end
if
SET_TIME == 6
then
0ACD: show_text_highpriority "Infinite" time 3000
$Actor_Truth = 9999999999999
wait 300
end
if
SET_TIME >= 7
then
SET_TIME = 1
wait 300
end


:set_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @set_Menu_4
//wait 300
SET_PEDS += 1
if
SET_PEDS == 0
then
0ACD: show_text_highpriority "Cars only" time 3000
wait 300
end
if
SET_PEDS == 1
then
0ACD: show_text_highpriority "Peds & Cars" time 3000
wait 300
end
if
SET_PEDS == 2
then
0ACD: show_text_highpriority "Cars only" time 3000
wait 300
end
if
SET_PEDS == 3
then
0ACD: show_text_highpriority "Peds only" time 3000
wait 300
end
if
SET_PEDS == 4
then
0ACD: show_text_highpriority "Ghost Town" time 3000
wait 300
end
if
SET_PEDS >= 5
then
SET_PEDS = 1
wait 300
end
:set_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @set_Menu_5
SET_LUIGI  += 1
if
SET_LUIGI == 0
then
0ACD: show_text_highpriority "Off" time 3000
wait 300
end
if
SET_LUIGI == 1
then
0ACD: show_text_highpriority "On" time 3000
wait 300
end
if
SET_LUIGI == 2
then
0ACD: show_text_highpriority "2 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 3
then
0ACD: show_text_highpriority "3 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 4
then
0ACD: show_text_highpriority "4 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 5
then
0ACD: show_text_highpriority "5 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 6
then
0ACD: show_text_highpriority "10 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 7
then
0ACD: show_text_highpriority "Luigi's are everywhere!" time 3000
wait 300
end
if
SET_LUIGI >= 8
then
0ACD: show_text_highpriority "Off" time 3000
SET_LUIGI = 0
wait 300
end
:set_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @set_Menu_6


SET_AI = 0
:set_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @set_Menu_7
SET_LIVES = 0
:set_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @set_Menu_8
SET_MUSIC  += 1
if
SET_MUSIC == 0
then
audiostream.Release($music)
$music = audiostream.Load("xcleo\battle_maps\.mp3")

0ACD: show_text_highpriority "No Music" time 3000
wait 300
end
if
SET_MUSIC == 1
then
audiostream.Release($music)
$music = audiostream.Load("cleo\battle_maps\expo_danger.mp3")
audiostream.Loop($music,1)
audiostream.PerformAction($music,play)
0ACD: show_text_highpriority "Expo Center - Danger" time 3000
wait 300
end
if
SET_MUSIC == 2
then
audiostream.Release($music)
$music = audiostream.Load("cleo\battle_maps\Destroyed_Subway.mp3")
audiostream.Loop($music,1)
audiostream.PerformAction($music,play)
0ACD: show_text_highpriority "Destroy Subway" time 3000
wait 300
end
if
SET_MUSIC == 3
then
audiostream.Release($music)
$music = audiostream.Load("cleo\battle_maps\industrialdistrict.mp3")
audiostream.Loop($music,1)
audiostream.PerformAction($music,play)
0ACD: show_text_highpriority "Industrail District" time 3000
wait 300
end
if
SET_MUSIC == 4
then
audiostream.Release($music)
$music = audiostream.Load("cleo\battle_maps\Aljir_Prison_Escape.mp3")
audiostream.Loop($music,1)
audiostream.PerformAction($music,play)
0ACD: show_text_highpriority "Aljir Prison Escape" time 3000
wait 300
end
if
SET_MUSIC == 5
then
audiostream.Release($music)
$music = audiostream.Load("cleo\battle_maps\silmboy.mp3")
audiostream.Loop($music,1)
audiostream.PerformAction($music,play)
0ACD: show_text_highpriority "Slimboy Remix" time 3000
wait 300
end                                                    
if
SET_MUSIC == 6
then
audiostream.Release($music)
$music = audiostream.Load("cleo\battle_maps\hiphop.mp3")
audiostream.Loop($music,1)
audiostream.PerformAction($music,play)
0ACD: show_text_highpriority "Hip Hop Theme" time 3000
wait 300
end
if
SET_MUSIC == 7
then
audiostream.Release($music)
$music = audiostream.Load("cleo\battle_maps\hiphopv2.mp3")
audiostream.Loop($music,1)
audiostream.PerformAction($music,play)
0ACD: show_text_highpriority "Hip Hop Theme 2" time 3000
wait 300
end
if
SET_MUSIC >= 8
then
SET_MUSIC = 1
audiostream.Release($music)
$music = audiostream.Load("xcleo\battle_maps\x.mp3")

0ACD: show_text_highpriority "No Music" time 3000
wait 300
end
:set_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @set_Menu_9
set_day += 1
if
set_day == 0
then
00C0: set_current_time 8 0
0ACD: show_text_highpriority "Morning" time 3000   //X

wait 300
end
if
set_day == 1
then
00C0: set_current_time 5 0
0ACD: show_text_highpriority "Morning" time 3000

wait 300
end
if
set_day == 2
then
00C0: set_current_time 12 0
0ACD: show_text_highpriority "Day" time 3000

wait 300
end
if
set_day == 3
then
00C0: set_current_time 20 0
0ACD: show_text_highpriority "Evening" time 3000

wait 300
end
if
set_day == 4
then
00C0: set_current_time 22 0
0ACD: show_text_highpriority "Midnight" time 3000

wait 300
end
if
set_day == 5
then
00C0: set_current_time 2 0
0ACD: show_text_highpriority "Night" time 3000

wait 300
end
if
set_day >= 6
then
set_day = 1

wait 300
end
:set_Menu_9
if
0039:   512@ ==  7  // integer values
jf @set_Menu_10
weather += 1
if
weather == 0
then
set_weather = 10
01B5: force_weather 10
0ACD: show_text_highpriority "Clear Skies" time 3000   //X

wait 300
end
if
weather == 1
then
set_weather = 32
01B5: force_weather 32
0ACD: show_text_highpriority "Slighty Clear Skies" time 3000   //X

wait 300
end
if
weather == 2
then
set_weather = 9
01B5: force_weather 9
0ACD: show_text_highpriority "Foggy" time 3000   //X

wait 300
end
if
weather == 3
then
set_weather = 63
01B5: force_weather 63
0ACD: show_text_highpriority "Slighty Foggy" time 3000   //X

wait 300
end
if
weather == 4
then
set_weather = 78
01B5: force_weather 78
0ACD: show_text_highpriority "Foggy Blue" time 3000   //X

wait 300
end
if
weather == 5
then
set_weather = 97
01B5: force_weather 97
0ACD: show_text_highpriority "Clear Skies Dark" time 3000   //X

wait 300
end
if
weather == 6
then
set_weather = 111
01B5: force_weather 111
0ACD: show_text_highpriority "Dusky" time 3000   //X

wait 300
end
if
weather == 7
then
set_weather = 164
01B5: force_weather 164
0ACD: show_text_highpriority "Clear Skies Pink" time 3000   //X

wait 300
end

if
weather >= 8
then
weather = 0
wait 300
end


:set_Menu_10
if
0039:   512@ ==  8  // integer values
jf @set_Menu_11
////create_custom_thread "spawn_stuff\set\broken1.cs"
////create_custom_thread "spawn_stuff\set\broken2.cs"
////create_custom_thread "spawn_stuff\set\broken3.cs"
08DA: remove_panel 510@
03E6: remove_text_box
player.CanMove(0) = true
0826: enable_hud 1
0581: enable_radar 1
fade 0 500
wait 500
fade 1 500
jump @start_game
//wait 300

:set_Menu_11
if
0039:   512@ ==  9  // integer values
jf @set_Menu_12       
//// -= 1
//



:set_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @set_Menu_13
//// += 1
//


:set_Menu_13
if
//
0039:   512@ ==  11  // integer values
jf @set_Menu_1          //release
01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
fade 0 800
wait 800
fade 1 800
jump @start_game
///enable_widescreen 0
//jump @cleanup
wait 300
jump @set_Menu_3

:set_Menu_21

01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
///enable_widescreen 0
fade 0 800
wait 800
fade 1 800
jump @start_game
end_thread




:start_game

if
SET_PEDS == 0
then
//0A92: create_custom_thread "battle_maps\gang_house\cars.cs"

end

if
SET_PEDS == 1
then
//0A92: create_custom_thread "battle_maps\airport_cars.cs"

end
if
SET_PEDS == 2
then
//0A92: create_custom_thread "battle_maps\airport_cars.cs"

end
if
SET_PEDS == 4
then

end
if
SET_PEDS == 0
then

end
if
SET_LUIGI == 0
then

end
if 
SET_LUIGI == 1
then
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  

end
if 
SET_LUIGI == 2
then
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  

end
if 
SET_LUIGI == 3
then
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"

0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  

end
if 
SET_LUIGI == 4
then
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"

0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
end
if 
SET_LUIGI == 5
then
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"

0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
end
if 
SET_LUIGI == 6
then
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"


0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"
end
if 
SET_LUIGI == 7
then
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"
0A92: create_custom_thread "battle_maps\gang_house\luigi.cs"


0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\gang_house\luigi_bots.cs"  
 


end
camera.Restore_WithJumpCut()
camera.SetBehindPlayer()
$Actor_Catalina = 0
$onmission = 1
//audiostream.Release($menu)
0A92: create_custom_thread "battle_maps\gang_house\movers.cs"
0A92: create_custom_thread "battle_maps\gang_house\cars.cs"
0A92: create_custom_thread "battle_maps\gang_house\respawnP1.cs"
0A92: create_custom_thread "battle_maps\gang_house\respawnP2.cs"
0A92: create_custom_thread "battle_maps\gang_house\score.cs"
0A92: create_custom_thread "battle_maps\gang_house\traffic.cs"


:main
wait 0
0915: sync_weather_with_time_and_location_instantly

if 
//09E7:   player $PLAYER_CHAR not_frozen
0ADC:   test_cheat "exit"
then
$onmission = 0
00A1: put_actor $PLAYER_ACTOR at 1000@ 1001@ 1002@
0ACD: show_text_highpriority "~r~Exited." time 4000
    0A8C: write_memory 9867623 size 4 value 0 virtual_protect 1                                                                                                            
    0A8C: write_memory 9867624 size 4 value 0 virtual_protect 1  
01B7: release_weather
audiostream.Release($music)
mission_cleanup
end_thread

end
if
0ADC:   test_cheat "load"

then

0ACD: show_text_highpriority "~w~Refreshed." time 4000
$actor_sweet = 0
wait 100
$actor_sweet = 1
end
if 

0ADC:   test_cheat "reset"

then
:reset
$onmission = 0
wait 100
$onmission = 1
jump @setup
end
if
$Actor_Catalina == 1
then

jump @reset 
end
jump @main 

















